D 2015

Green@CU: An environmental Game for Residential Accommodation

PETRIDIS, Panagiotis, Fotis LIAROKAPIS, Petros LAMERAS, Maurice HENDRIX, Ian DUNWELL et. al.

Basic information

Original name

Green@CU: An environmental Game for Residential Accommodation

Authors

PETRIDIS, Panagiotis (300 Greece), Fotis LIAROKAPIS (300 Greece, belonging to the institution), Petros LAMERAS (300 Greece), Maurice HENDRIX (826 United Kingdom of Great Britain and Northern Ireland), Ian DUNWELL (826 United Kingdom of Great Britain and Northern Ireland), Anastasios BABAOUKAS (300 Greece), Elise SMITHSON (826 United Kingdom of Great Britain and Northern Ireland) and Mark GATERELL (826 United Kingdom of Great Britain and Northern Ireland)

Edition

Thessaloniki, Proc. of the 9th Int'l Conference on Interactive Mobile and Communication Technologies and Learning 2015 (IMCL 2015), Special Session: Mobile Serious Games for Creativity, Cognition and Innovation in Education, p. 269-273, 5 pp. 2015

Publisher

IEEE Computer Society

Other information

Language

English

Type of outcome

Stať ve sborníku

Field of Study

10201 Computer sciences, information science, bioinformatics

Country of publisher

United States of America

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

electronic version available online

References:

RIV identification code

RIV/00216224:14330/15:00086190

Organization unit

Faculty of Informatics

ISBN

978-1-4673-8243-4

Keywords in English

Environmental games; Game based learning; Immersion; Serious games

Tags

International impact, Reviewed
Změněno: 3/5/2016 16:35, RNDr. Pavel Šmerk, Ph.D.

Abstract

V originále

The importance of using games for supporting behavioural and attitudinal change has been explored in the literature, most recently the games for change movement has promulgated the use of games for supporting altruistic changes that have a positive impact upon the environment. This paper presents a Serious Game designed for University students and its main aim is to educate them about environmental issues. In particular, the focus lies in the importance of saving energy. A user study with 42 participants assessed the feeling of presence of the whole virtual learning experience.