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@article{1347822, author = {Chalás, Igor and Urbanová, Petra and Juřík, Vojtěch and Ferková, Zuzana and Jandová, Marie and Sochor, Jiří and Kozlíková, Barbora}, article_number = {4}, doi = {http://dx.doi.org/10.1007/s00371-016-1277-1}, keywords = {Facial composite; 3D face model;Face perception; Crowd simulation; Morphological modification}, language = {eng}, issn = {0178-2789}, journal = {The Visual Computer}, title = {Generating various composite human faces from real 3D facial images}, url = {http://dx.doi.org/10.1007/s00371-016-1277-1}, volume = {33}, year = {2017} }
TY - JOUR ID - 1347822 AU - Chalás, Igor - Urbanová, Petra - Juřík, Vojtěch - Ferková, Zuzana - Jandová, Marie - Sochor, Jiří - Kozlíková, Barbora PY - 2017 TI - Generating various composite human faces from real 3D facial images JF - The Visual Computer VL - 33 IS - 4 SP - 443-458 EP - 443-458 PB - Springer-Verlag SN - 01782789 KW - Facial composite KW - 3D face model;Face perception KW - Crowd simulation KW - Morphological modification UR - http://dx.doi.org/10.1007/s00371-016-1277-1 N2 - Generating large human crowds of distinguishable individuals is one of the challenges in the gaming industry. When the scene contains many characters, it becomes impracticable to create all the individual characters manually. However, the requirement for the different appearances of individuals in a crowd, namely their faces, is now in greater demand. Therefore, this paper describes our solution to the automatic generation of human faces that are created as a composite of facial parts of 3D scans of real human faces. However, the user has the possibility to further adjust the composite by designing replacements, leading to a desired appearance. The final composite can be exported and attached to a given avatar. To evaluate the usability of our solution, we performed two case studies. The conducted perception study performed with 104 participants aimed to confirm the decreasing human ability to recognize morphologically modified faces. The morphological study focused on the quantification of the extent of facial modifications. Both studies were performed by domain experts from psychology and anthropology. ER -
CHALÁS, Igor, Petra URBANOVÁ, Vojtěch JUŘÍK, Zuzana FERKOVÁ, Marie JANDOVÁ, Jiří SOCHOR a Barbora KOZLÍKOVÁ. Generating various composite human faces from real 3D facial images. \textit{The Visual Computer}. Springer-Verlag, 2017, roč.~33, č.~4, s.~443-458. ISSN~0178-2789. Dostupné z: https://dx.doi.org/10.1007/s00371-016-1277-1.
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