CHALÁS, Igor, Petra URBANOVÁ, Vojtěch JUŘÍK, Zuzana FERKOVÁ, Marie JANDOVÁ, Jiří SOCHOR and Barbora KOZLÍKOVÁ. Generating various composite human faces from real 3D facial images. The Visual Computer. Springer-Verlag, 2017, vol. 33, No 4, p. 443-458. ISSN 0178-2789. Available from: https://dx.doi.org/10.1007/s00371-016-1277-1.
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Basic information
Original name Generating various composite human faces from real 3D facial images
Authors CHALÁS, Igor (703 Slovakia, belonging to the institution), Petra URBANOVÁ (203 Czech Republic, belonging to the institution), Vojtěch JUŘÍK (203 Czech Republic, belonging to the institution), Zuzana FERKOVÁ (703 Slovakia, belonging to the institution), Marie JANDOVÁ (203 Czech Republic, belonging to the institution), Jiří SOCHOR (203 Czech Republic, guarantor, belonging to the institution) and Barbora KOZLÍKOVÁ (203 Czech Republic, belonging to the institution).
Edition The Visual Computer, Springer-Verlag, 2017, 0178-2789.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher Germany
Confidentiality degree is not subject to a state or trade secret
WWW URL
Impact factor Impact factor: 1.036
RIV identification code RIV/00216224:14330/17:00095856
Organization unit Faculty of Informatics
Doi http://dx.doi.org/10.1007/s00371-016-1277-1
UT WoS 000398767100005
Keywords in English Facial composite; 3D face model;Face perception; Crowd simulation; Morphological modification
Tags best1
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 31/5/2022 17:30.
Abstract
Generating large human crowds of distinguishable individuals is one of the challenges in the gaming industry. When the scene contains many characters, it becomes impracticable to create all the individual characters manually. However, the requirement for the different appearances of individuals in a crowd, namely their faces, is now in greater demand. Therefore, this paper describes our solution to the automatic generation of human faces that are created as a composite of facial parts of 3D scans of real human faces. However, the user has the possibility to further adjust the composite by designing replacements, leading to a desired appearance. The final composite can be exported and attached to a given avatar. To evaluate the usability of our solution, we performed two case studies. The conducted perception study performed with 104 participants aimed to confirm the decreasing human ability to recognize morphologically modified faces. The morphological study focused on the quantification of the extent of facial modifications. Both studies were performed by domain experts from psychology and anthropology.
Links
MUNI/A/0892/2015, interní kód MUName: Výzkum v aplikované informatice na FI MU (Acronym: VAIFIMU)
Investor: Masaryk University, Category A
MUNI/A/0897/2016, interní kód MUName: Rozsáhlé výpočetní systémy: modely, aplikace a verifikace VI.
Investor: Masaryk University, Category A
MUNI/A/1379/2015, interní kód MUName: Rozvoj analytických nástrojů pro studium tělesných znaků člověka se zaměřením na analýzu dynamiky pohybu
Investor: Masaryk University, Category A
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