Osnovy obrazovanija v polikul'turnoj srede : vyzovy 21 veka
MARTÍNKOVÁ, Anastasiia. Osnovy obrazovanija v polikul'turnoj srede : vyzovy 21 veka (Educational bases in the polycultural environment : calls of 21 centuries). 2016. |
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Basic information | |
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Original name | Osnovy obrazovanija v polikul'turnoj srede : vyzovy 21 veka |
Name (in English) | Educational bases in the polycultural environment : calls of 21 centuries |
Authors | MARTÍNKOVÁ, Anastasiia (643 Russian Federation, guarantor, belonging to the institution). |
Edition | 2016. |
Other information | |
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Original language | Russian |
Type of outcome | Organization of a workshop |
Field of Study | 50300 5.3 Education |
Country of publisher | Ireland |
Confidentiality degree | is not subject to a state or trade secret |
RIV identification code | RIV/00216224:14210/16:00090646 |
Organization unit | Faculty of Arts |
Keywords (in Czech) | vzdělávání; interkulturní prostředí; herní technologie; motivace |
Keywords in English | education; intercultural environment; game technologies; motivation |
Tags | RIV - zkontrolováno, rivok |
Tags | International impact |
Changed by | Changed by: Mgr. Marie Skřivanová, učo 262124. Changed: 24/4/2017 16:11. |
Abstract |
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Predstavlenie produktov mezhdunarodnoj setevoj laboratorii s raspredelennym uchastiem "Innovacionnye tehnologii v sfere polikul'turnogo prostranstva“ bylo odnoj iz glavnych zadach workshopa. Osobennoje vnimanie uchastnikov privlekla igroteka „Deti mira“. Sozdateli igroteki ispolzovali sovremennyje igrovyje technologii v kachestve motivacionnogo resursa v prepodavanii inostrannych jazykov.Takim obrazom na primere igroteki byli obsuzhdeny voprosy motivacii i samomotivacii v obuchenii, a takzhe vopros samosovershenstvovanije lichnosti v global'nom obrazovatel'nom prostranstve. |
Abstract (in English) |
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Representation of products of the International network laboratory with the distributed participation "Innovative technologies in the sphere of polycultural space was one of the main goal of the workshop. The special attention of participants was drawn by the game set “Children of the world“. Creators of the games use modern game technologies as a motivational resource in teaching foreign languages. So on the example of the game set the questions of motivation and self-motivation in studying and self-improvement of a personality in global educational space have been discussed. |
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