SKARLATOS, Dimitrios, Panagiotis AGRAFIOTIS, Tibor BALOGH, Fabio BRUNO, Filipe CASTRO, Barbara DAVIDDE PETRIAGGI, Stella DEMESTICHA, Anastasios DOULAMIS, Pierre DRAP, Andreas GEORGOPOULOS, Fotos KIKILLOS, Phaedon KYRIAKIDIS, Fotis LIAROKAPIS, Charalampos POULLIS and Selma RIZVIC. Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE. Online. In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, Volume 10058 of the series Lecture Notes in Computer Science. Cyprus: Springer, 2016, p. 805-813. 10058. ISBN 978-3-319-48495-2. Available from: https://dx.doi.org/10.1007/978-3-319-48496-9_64.
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Basic information
Original name Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE
Authors SKARLATOS, Dimitrios (300 Greece), Panagiotis AGRAFIOTIS (300 Greece), Tibor BALOGH (40 Austria), Fabio BRUNO (380 Italy), Filipe CASTRO (620 Portugal), Barbara DAVIDDE PETRIAGGI (428 Latvia), Stella DEMESTICHA (300 Greece), Anastasios DOULAMIS (300 Greece), Pierre DRAP (442 Luxembourg), Andreas GEORGOPOULOS (300 Greece), Fotos KIKILLOS (300 Greece), Phaedon KYRIAKIDIS (300 Greece), Fotis LIAROKAPIS (300 Greece, belonging to the institution), Charalampos POULLIS (300 Greece) and Selma RIZVIC (100 Bulgaria).
Edition Cyprus, Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, Volume 10058 of the series Lecture Notes in Computer Science, p. 805-813, 9 pp. 10058, 2016.
Publisher Springer
Other information
Original language English
Type of outcome Chapter(s) of a specialized book
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher United Kingdom of Great Britain and Northern Ireland
Confidentiality degree is not subject to a state or trade secret
Publication form electronic version available online
WWW URL
RIV identification code RIV/00216224:14330/16:00092133
Organization unit Faculty of Informatics
ISBN 978-3-319-48495-2
Doi http://dx.doi.org/10.1007/978-3-319-48496-9_64
Keywords in English Underwater; Archaeological sites; Shipwrecks; Maritime; Virtual museums; Serious games; Immersive; Holography; European identity
Tags International impact, Reviewed
Changed by Changed by: doc. Fotios Liarokapis, PhD, učo 235197. Changed: 26/8/2018 10:45.
Abstract
The project iMARECULTURE is focusing in raising European identity awareness using maritime and underwater cultural interaction and exchange in Mediterranean Sea. Commercial ship routes joining Europe with other cultures are vivid examples of cultural interaction, while shipwrecks and submerged sites, unreachable to wide public are excellent samples that can benefit from immersive technologies, augmented and virtual reality. The projects aim to bring inherently unreachable underwater cultural heritage within digital reach of the wide public using virtual visits and immersive technologies. Apart from reusing existing 3D data of underwater shipwrecks and sites, with respect to ethics, rights and licensing, to provide a personalized dry visit to a museum visitor or augmented reality to the diver, it also emphasizes on developing pre- and after- encounter of the digital or physical museum visitor. The former one is implemented exploiting geospatial enabled technologies for developing a serious game of sailing over ancient Mediterranean and the latter for an underwater shipwreck excavation game. Both games are realized thought social media, in order to facilitate information exchange among users. The project supports dry visits providing immersive experience through VR Cave and 3D info kiosks on museums or through the web. Additionally, aims to significantly enhance the experience of the diver, visitor or scholar, using underwater augmented reality in a tablet and an underwater housing. The consortium is composed by universities and SMEs with experience in diverse underwater projects, existing digital libraries, and people many of which are divers themselves.
Links
727153, interní kód MUName: Advanced VR, iMmersive serious games and augmented reality as tools to raise awareness and access to European underwater Cultural heritage (Acronym: iMARECULTURE)
Investor: European Union, Europe in a changing world - inclusive, innovative and reflective Societies (Societal Challenges)
PrintDisplayed: 14/10/2024 00:36