VENCÁLEK, Matouš. Virtual Faith? Religion in (and out of) Video Games. In 12th ISORECEA Conference & ESA RN34 Mid-term Conference "Religion and Non-Religion in Contemporary Societies: Theoretical, Empirical and Methodological Challenges for Research in Central and Eastern Europe and Beyond" (Zadar, Croatia, April 21-24). 2016.
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Základní údaje
Originální název Virtual Faith? Religion in (and out of) Video Games
Autoři VENCÁLEK, Matouš (203 Česká republika, garant, domácí).
Vydání 12th ISORECEA Conference & ESA RN34 Mid-term Conference "Religion and Non-Religion in Contemporary Societies: Theoretical, Empirical and Methodological Challenges for Research in Central and Eastern Europe and Beyond" (Zadar, Croatia, April 21-24), 2016.
Další údaje
Originální jazyk angličtina
Typ výsledku Prezentace na konferencích
Obor 60300 6.3 Philosophy, Ethics and Religion
Stát vydavatele Chorvatsko
Utajení není předmětem státního či obchodního tajemství
Kód RIV RIV/00216224:14210/16:00092272
Organizační jednotka Filozofická fakulta
Klíčová slova anglicky religion; videogames; virtual reality; game studies
Štítky rivok
Příznaky Mezinárodní význam
Změnil Změnila: Mgr. Michaela Ondrašinová, Ph.D., učo 64955. Změněno: 22. 2. 2017 16:41.
Anotace
Virtual space has undoubtedly become an inseparable part of our world. In videogames, the players become part of a different world with different rules, different beings and also different religions. This paper tries to find answers to several questions – how is religion being represented in virtual space, namely in videogames? How does virtual reality overlap with reality in the means of religiosity of the gamers? And are there any religious systems in the “real world” based on those found in videogames? Until relatively recently, the topic of religion and video games has been quite neglected by scholars, however, nowadays this issue is being covered more and more extensively – one of the first publications dealing with the topic was The Handbook of Hyper-real Religions edited by Adam Possamai (2012), in 2014 a book called Playing with Religion in Digital Games (edited by Campbell and Grieve) was published, and there are now also several journals focusing on the topic – e.g. the Journal of Religions on the Internet, which has already published two thematic issues on Religion in Digital Games (vol. 05/2014 and vol. 07/2015), or an internet-based journal focusing solely on religion in video games called Gameviroments. The abovementioned publications and journal form an attempt to establish a new field of study, merging the fields of Digital Game Studies and Religious Studies.
Návaznosti
MUNI/A/0931/2015, interní kód MUNázev: Teoretické a metodologické výzvy religionistiky (Akronym: TEMEVYR)
Investor: Masarykova univerzita, Teoretické a metodologické výzvy religionistiky, DO R. 2020_Kategorie A - Specifický výzkum - Studentské výzkumné projekty
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