VENCÁLEK, Matouš. Virtual Faith? Religion in (and out of) Video Games. In 12th ISORECEA Conference & ESA RN34 Mid-term Conference "Religion and Non-Religion in Contemporary Societies: Theoretical, Empirical and Methodological Challenges for Research in Central and Eastern Europe and Beyond" (Zadar, Croatia, April 21-24). 2016.
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Basic information
Original name Virtual Faith? Religion in (and out of) Video Games
Authors VENCÁLEK, Matouš (203 Czechia, guarantor, belonging to the institution).
Edition 12th ISORECEA Conference & ESA RN34 Mid-term Conference "Religion and Non-Religion in Contemporary Societies: Theoretical, Empirical and Methodological Challenges for Research in Central and Eastern Europe and Beyond" (Zadar, Croatia, April 21-24), 2016.
Other information
Original language English
Type of outcome Presentations at conferences
Field of Study 60300 6.3 Philosophy, Ethics and Religion
Country of publisher Croatia
Confidentiality degree is not subject to a state or trade secret
RIV identification code RIV/00216224:14210/16:00092272
Organization unit Faculty of Arts
Keywords in English religion; videogames; virtual reality; game studies
Tags rivok
Tags International impact
Changed by Changed by: Mgr. Michaela Ondrašinová, Ph.D., učo 64955. Changed: 22/2/2017 16:41.
Abstract
Virtual space has undoubtedly become an inseparable part of our world. In videogames, the players become part of a different world with different rules, different beings and also different religions. This paper tries to find answers to several questions – how is religion being represented in virtual space, namely in videogames? How does virtual reality overlap with reality in the means of religiosity of the gamers? And are there any religious systems in the “real world” based on those found in videogames? Until relatively recently, the topic of religion and video games has been quite neglected by scholars, however, nowadays this issue is being covered more and more extensively – one of the first publications dealing with the topic was The Handbook of Hyper-real Religions edited by Adam Possamai (2012), in 2014 a book called Playing with Religion in Digital Games (edited by Campbell and Grieve) was published, and there are now also several journals focusing on the topic – e.g. the Journal of Religions on the Internet, which has already published two thematic issues on Religion in Digital Games (vol. 05/2014 and vol. 07/2015), or an internet-based journal focusing solely on religion in video games called Gameviroments. The abovementioned publications and journal form an attempt to establish a new field of study, merging the fields of Digital Game Studies and Religious Studies.
Links
MUNI/A/0931/2015, internal MU codeName: Teoretické a metodologické výzvy religionistiky (Acronym: TEMEVYR)
Investor: Masaryk University, Grant Agency of Masaryk University, Category A
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