VOURVOPOULOS, Athanasios, Sergi BERMUDEZ I BADIA and Fotis LIAROKAPIS. EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction. The Visual Computer. 2017, vol. 33, No 4, p. 533-546. ISSN 0178-2789. Available from: https://dx.doi.org/10.1007/s00371-016-1304-2.
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Basic information
Original name EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction
Authors VOURVOPOULOS, Athanasios (300 Greece), Sergi BERMUDEZ I BADIA (724 Spain) and Fotis LIAROKAPIS (300 Greece, belonging to the institution).
Edition The Visual Computer, 2017, 0178-2789.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher Germany
Confidentiality degree is not subject to a state or trade secret
WWW URL
Impact factor Impact factor: 1.036
RIV identification code RIV/00216224:14330/17:00096343
Organization unit Faculty of Informatics
Doi http://dx.doi.org/10.1007/s00371-016-1304-2
UT WoS 000398767100010
Keywords (in Czech) Brain–computer interfaces; Motor-imagery; EEG; Gaming experience
Keywords in English Brain–computer interfaces; Motor-imagery; EEG; Gaming experience
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 17/5/2018 14:58.
Abstract
Through the use of brain–computer interfaces (BCIs), neurogames have become increasingly more advanced by incorporating immersive virtual environments and 3D worlds. However, training both the user and the system requires long and repetitive trials resulting in fatigue and low performance. Moreover, many users are unable to voluntarily modulate the amplitude of their brain activity to control the neurofeedback loop. In this study, we are focusing on the effect that gaming experience has in brain activity modulation as an attempt to systematically identify the elements that contribute to high BCI control and to be utilized in neurogame design. Based on the current literature, we argue that experienced gamers could have better performance in BCI training due to enhanced sensorimotor learning derived from gaming. To investigate this, two experimental studies were conducted with 20 participants overall, undergoing 3 BCI sessions, resulting in 88 EEG datasets. Results indicate (a) an effect from both demographic and gaming experience data to the activity patterns of EEG rhythms, and (b) increased gaming experience might not increase significantly performance, but it could provide faster learning for ‘Hardcore’ gamers.
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