JENSEN, Peter G., Kim G. LARSEN and Jiří SRBA. Real-Time Strategy Synthesis for Timed-Arc Petri Net Games via Discretization. Online. In Proceedings of the 23rd International SPIN Symposium on Model Checking of Software (SPIN'16). Netherlands: Springer, 2016. p. 129-146. ISBN 978-3-319-32581-1. Available from: https://dx.doi.org/10.1007/978-3-319-32582-8_9. [citováno 2024-04-23]
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Basic information
Original name Real-Time Strategy Synthesis for Timed-Arc Petri Net Games via Discretization
Authors JENSEN, Peter G. (208 Denmark), Kim G. LARSEN (208 Denmark) and Jiří SRBA (203 Czech Republic, guarantor, belonging to the institution)
Edition Netherlands, Proceedings of the 23rd International SPIN Symposium on Model Checking of Software (SPIN'16), p. 129-146, 18 pp. 2016.
Publisher Springer
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher Netherlands
Confidentiality degree is not subject to a state or trade secret
Publication form printed version "print"
WWW URL
Impact factor Impact factor: 0.402 in 2005
RIV identification code RIV/00216224:14330/16:00094044
Organization unit Faculty of Informatics
ISBN 978-3-319-32581-1
ISSN 0302-9743
Doi http://dx.doi.org/10.1007/978-3-319-32582-8_9
Keywords in English strategy synthesis; timed models; Petri nets; discretization
Tags firank_B
Changed by Changed by: Prof. Jiří Srba, Ph.D., učo 2841. Changed: 30/3/2017 22:30.
Abstract
Automatic strategy synthesis for a given control objective can be used to generate correct-by-construction controllers of reactive systems. The existing symbolic approach for continuous timed games is a computationally hard task and current tools like UPPAAL TiGa often scale poorly with the model complexity. We suggest an explicit approach for strategy synthesis in the discrete-time setting and show that even for systems with closed guards, the existence of a safety discrete-time strategy does not imply the existence of a safety continuous-time strategy and vice versa. Nevertheless, we prove that the answers to the existence of discrete-time and continuous-time safety strategies coincide on a practically motivated subclass of urgent controllers that either react immediately after receiving an environmental input or wait with the decision until a next event is triggered by the environment. We then develop an on-the-fly synthesis algorithm for discrete timed-arc Petri net games. The algorithm is implemented in our tool TAPAAL and based on the experimental evidence, we discuss the advantages of our approach compared to the symbolic continuous-time techniques.
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