Detailed Information on Publication Record
2017
When the Display Matters : A Multifaceted Perspective on 3D Geovisualizations
JUŘÍK, Vojtěch, Lukáš HERMAN, Čeněk ŠAŠINKA, Zdeněk STACHOŇ, Jiří CHMELÍK et. al.Basic information
Original name
When the Display Matters : A Multifaceted Perspective on 3D Geovisualizations
Authors
JUŘÍK, Vojtěch (203 Czech Republic, guarantor, belonging to the institution), Lukáš HERMAN (203 Czech Republic, belonging to the institution), Čeněk ŠAŠINKA (203 Czech Republic, belonging to the institution), Zdeněk STACHOŇ (203 Czech Republic, belonging to the institution) and Jiří CHMELÍK (203 Czech Republic, belonging to the institution)
Edition
Open Geosciences, Berlin, De Gruyter Open, 2017, 2391-5447
Other information
Language
English
Type of outcome
Článek v odborném periodiku
Field of Study
10500 1.5. Earth and related environmental sciences
Country of publisher
Germany
Confidentiality degree
není předmětem státního či obchodního tajemství
References:
Impact factor
Impact factor: 0.696
RIV identification code
RIV/00216224:14210/17:00096601
Organization unit
Faculty of Arts
UT WoS
000401250600007
Keywords in English
3D vision; geovisualization; real 3D visualization; pseudo 3D visualization; stereopsis; kinetic depth effect; human-computer interaction
Tags
Tags
International impact, Reviewed
Změněno: 15/10/2020 10:37, RNDr. Lukáš Herman, Ph.D.
Abstract
V originále
This study explores the influence of stereoscopic (real) 3D and monoscopic (pseudo) 3D visualization on the human ability to reckon altitude information in noninteractive and interactive 3D geovisualizations. A two phased experiment was carried out to compare the performance of two groups of participants, one of them using the real 3D and the other one pseudo 3D visualization of geographical data. A homogeneous group of 61 psychology students, inexperienced in processing of geographical data, were tested with respect to their efficiency at identifying altitudes of the displayed landscape. The first phase of the experiment was designed as non-interactive, where static 3D visual displayswere presented; the second phase was designed as interactive and the participants were allowed to explore the scene by adjusting the position of the virtual camera. The investigated variables included accuracy at altitude identification, time demands and the amount of the participant’s motor activity performed during interaction with geovisualization. The interface was created using a Motion Capture system, Wii Remote Controller, widescreen projection and the passive Dolby 3D technology (for real 3D vision). The real 3D visual display was shown to significantly increase the accuracy of the landscape altitude identification in non-interactive tasks. As expected, in the interactive phase there were differences in accuracy flattened out between groups due to the possibility of interaction, with no other statistically significant differences in completion times or motor activity. The increased number of omitted objects in real 3D condition was further subjected to an exploratory analysis.
Links
MUNI/A/1419/2016, interní kód MU |
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MUNI/M/0846/2015, interní kód MU |
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