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@inproceedings{1392114, author = {Doležal, Milan and Chmelík, Jiří and Liarokapis, Fotis}, address = {Athens, Greece}, booktitle = {9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017)}, doi = {http://dx.doi.org/10.1109/VS-GAMES.2017.8056613}, keywords = {virtual reality; collaborative environments; user studies}, howpublished = {elektronická verze "online"}, language = {eng}, location = {Athens, Greece}, isbn = {978-1-5090-5812-9}, pages = {272-275}, publisher = {IEEE Computer Society}, title = {An Immersive Virtual Environment for Collaborative Geovisualization}, url = {http://ieeexplore.ieee.org/document/8056613/?reload=true}, year = {2017} }
TY - JOUR ID - 1392114 AU - Doležal, Milan - Chmelík, Jiří - Liarokapis, Fotis PY - 2017 TI - An Immersive Virtual Environment for Collaborative Geovisualization PB - IEEE Computer Society CY - Athens, Greece SN - 9781509058129 KW - virtual reality KW - collaborative environments KW - user studies UR - http://ieeexplore.ieee.org/document/8056613/?reload=true L2 - http://ieeexplore.ieee.org/document/8056613/?reload=true N2 - This paper presents an immersive virtual reality environment that can be used to develop collaborative educational applications. Multiple users can collaborate within the virtual shared space and communicate with each other through voice. To asses the feasibility of the collaborative environment a novel case-study concerned the education of a geography was developed and evaluated. The geovisualization experiment scenario explores the possibility of learning geography in a collaborative virtual environment. A user-study with 30 participants was performed. Participants evaluated and commented on the usability and interaction methods used within the virtual environment. ER -
DOLEŽAL, Milan, Jiří CHMELÍK and Fotis LIAROKAPIS. An Immersive Virtual Environment for Collaborative Geovisualization. Online. In \textit{9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017)}. Athens, Greece: IEEE Computer Society, 2017, p.~272-275. ISBN~978-1-5090-5812-9. Available from: https://dx.doi.org/10.1109/VS-GAMES.2017.8056613.
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