D 2017

Investigating the Effect of User Profile during Training for BCI-based Games

VOURVOPOULOS, Athanasios, Evangelos NIFORATOS, Michal HLINKA, Filip ŠKOLA, Fotis LIAROKAPIS et. al.

Basic information

Original name

Investigating the Effect of User Profile during Training for BCI-based Games

Authors

VOURVOPOULOS, Athanasios (300 Greece), Evangelos NIFORATOS (300 Greece), Michal HLINKA (203 Czech Republic), Filip ŠKOLA (203 Czech Republic, belonging to the institution) and Fotis LIAROKAPIS (300 Greece, belonging to the institution)

Edition

Athens, Greece, Proc. of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), IEEE Computer Society, Athens, Greece, 6-8 September, p. 117-124, 8 pp. 2017

Publisher

IEEE Computer Society

Other information

Language

English

Type of outcome

Stať ve sborníku

Field of Study

10201 Computer sciences, information science, bioinformatics

Country of publisher

United States of America

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

electronic version available online

References:

RIV identification code

RIV/00216224:14330/17:00097864

Organization unit

Faculty of Informatics

ISBN

978-1-5090-5812-9

ISSN

UT WoS

000425228700016

Keywords in English

brain computer interfaces; computer games

Tags

Tags

International impact, Reviewed
Změněno: 31/8/2018 11:15, doc. Fotios Liarokapis, PhD

Abstract

V originále

Since brain-computer interface (BCI) systems have moved outside the laboratory settings, their use in virtual reality and games promised to offer a more compelling experience to the user. BCI for entertainment yields interesting applications with the main purpose to create positive experiences that enrich our lives. However, the main challenge in the use of BCIs lies in the lack of reliability and satisfactory performance that inexperienced users have. To evaluate such systems, not only user experience but also user profile (e.g., gender, role etc.) needs to be considered, helping us understand how a BCI system can better enhance the brain-to-game interaction. This paper illustrates the importance of gender, individual role (i.e., user profession), and time of use when interacting with a BCI game, with a total of 34 participants. Furthermore, we present the effect of reported workload and loss of self-consciousness during the game play on performance. Finally, we highlight the need for considering user profile in BCI research, and we show how this information could benefit BCI by improving the selection of suitable mental tasks.

Links

MUNI/A/0997/2016, interní kód MU
Name: Aplikovaný výzkum na FI: vyhledávacích systémy, bezpečnost, vizualizace dat a virtuální realita.
Investor: Masaryk University, Applied research at FI: search systems, security, data visualization and virtual reality, Category A