Detailed Information on Publication Record
2017
Investigating the Effect of User Profile during Training for BCI-based Games
VOURVOPOULOS, Athanasios, Evangelos NIFORATOS, Michal HLINKA, Filip ŠKOLA, Fotis LIAROKAPIS et. al.Basic information
Original name
Investigating the Effect of User Profile during Training for BCI-based Games
Authors
VOURVOPOULOS, Athanasios (300 Greece), Evangelos NIFORATOS (300 Greece), Michal HLINKA (203 Czech Republic), Filip ŠKOLA (203 Czech Republic, belonging to the institution) and Fotis LIAROKAPIS (300 Greece, belonging to the institution)
Edition
Athens, Greece, Proc. of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), IEEE Computer Society, Athens, Greece, 6-8 September, p. 117-124, 8 pp. 2017
Publisher
IEEE Computer Society
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Country of publisher
United States of America
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
electronic version available online
References:
RIV identification code
RIV/00216224:14330/17:00097864
Organization unit
Faculty of Informatics
ISBN
978-1-5090-5812-9
ISSN
UT WoS
000425228700016
Keywords in English
brain computer interfaces; computer games
Tags
Tags
International impact, Reviewed
Změněno: 31/8/2018 11:15, doc. Fotios Liarokapis, PhD
Abstract
V originále
Since brain-computer interface (BCI) systems have moved outside the laboratory settings, their use in virtual reality and games promised to offer a more compelling experience to the user. BCI for entertainment yields interesting applications with the main purpose to create positive experiences that enrich our lives. However, the main challenge in the use of BCIs lies in the lack of reliability and satisfactory performance that inexperienced users have. To evaluate such systems, not only user experience but also user profile (e.g., gender, role etc.) needs to be considered, helping us understand how a BCI system can better enhance the brain-to-game interaction. This paper illustrates the importance of gender, individual role (i.e., user profession), and time of use when interacting with a BCI game, with a total of 34 participants. Furthermore, we present the effect of reported workload and loss of self-consciousness during the game play on performance. Finally, we highlight the need for considering user profile in BCI research, and we show how this information could benefit BCI by improving the selection of suitable mental tasks.
Links
MUNI/A/0997/2016, interní kód MU |
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