PHILBIN-BRISCOE, Oliver, Bart SIMON, Sudhir MUDUR, Charalambos POULLIS, Selma RIZVIC, Dusanka BOSKOVIC, Fotis LIAROKAPIS, Irene KATSOURI, Stella DEMESTICHA and Dimitrios SKARLATOS. A Serious Game for Understanding Ancient Seafaring in the Mediterranean Sea. Online. In Proc. of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017). Athens, Greece: IEEE Computer Society, 2017. p. 1-7. ISBN 978-1-5090-5812-9. Available from: https://dx.doi.org/10.1109/VS-GAMES.2017.8055804. [citováno 2024-04-23]
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Basic information
Original name A Serious Game for Understanding Ancient Seafaring in the Mediterranean Sea
Authors PHILBIN-BRISCOE, Oliver (124 Canada), Bart SIMON (124 Canada), Sudhir MUDUR (124 Canada), Charalambos POULLIS (300 Greece), Selma RIZVIC (703 Slovakia), Dusanka BOSKOVIC (703 Slovakia), Fotis LIAROKAPIS (300 Greece, belonging to the institution), Irene KATSOURI (300 Greece), Stella DEMESTICHA (300 Greece) and Dimitrios SKARLATOS (300 Greece)
Edition Athens, Greece, Proc. of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), p. 1-7, 7 pp. 2017.
Publisher IEEE Computer Society
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher United States of America
Confidentiality degree is not subject to a state or trade secret
Publication form electronic version available online
WWW URL
RIV identification code RIV/00216224:14330/17:00097865
Organization unit Faculty of Informatics
ISBN 978-1-5090-5812-9
ISSN 2474-0489
Doi http://dx.doi.org/10.1109/VS-GAMES.2017.8055804
UT WoS 000425228700001
Keywords (in Czech) serious games; cultural heritage
Keywords in English serious games; cultural heritage
Tags firank_B
Tags International impact, Reviewed
Changed by Changed by: doc. Fotios Liarokapis, PhD, učo 235197. Changed: 31/8/2018 11:33.
Abstract
Commercial sea routes joining Europe with other cultures are vivid examples of cultural interaction. In this work, we present a serious game which aims to provide better insight and understanding of seaborne trade mechanisms and seafaring practices in the eastern Mediterranean during the Classical and Hellenistic periods. The game incorporates probabilistic geospatial analysis of possible ship routes through the re-use and spatial analysis from open GIS maritime, ocean, and weather data. These routes, along with naval engineering and sailing techniques from the period, are used as underlying information for the seafaring game. This work is part of the EU-funded project iMareCulture whose purpose is in raising the European identity awareness using maritime and underwater cultural interaction and exchange in the Mediterranean sea.
Links
727153, interní kód MUName: Advanced VR, iMmersive serious games and augmented reality as tools to raise awareness and access to European underwater Cultural heritage (Acronym: iMARECULTURE)
Investor: European Union, Europe in a changing world - inclusive, innovative and reflective Societies (Societal Challenges)
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