Detailed Information on Publication Record
2018
EEG-based BCI and video games: a progress report
KEROUŠ, Bojan, Filip ŠKOLA and Fotis LIAROKAPISBasic information
Original name
EEG-based BCI and video games: a progress report
Authors
KEROUŠ, Bojan (70 Bosnia and Herzegovina, belonging to the institution), Filip ŠKOLA (203 Czech Republic, belonging to the institution) and Fotis LIAROKAPIS (300 Greece, belonging to the institution)
Edition
Virtual Reality, London, Springer London, 2018, 1359-4338
Other information
Language
English
Type of outcome
Článek v odborném periodiku
Field of Study
10201 Computer sciences, information science, bioinformatics
Country of publisher
United Kingdom of Great Britain and Northern Ireland
Confidentiality degree
není předmětem státního či obchodního tajemství
References:
Impact factor
Impact factor: 2.906
RIV identification code
RIV/00216224:14330/18:00102087
Organization unit
Faculty of Informatics
UT WoS
000429826700004
Keywords in English
brain-computer interface; games; EEG
Tags
International impact, Reviewed
Změněno: 3/5/2019 14:54, RNDr. Pavel Šmerk, Ph.D.
Abstract
V originále
This paper presents a systematic review of electroencephalography (EEG)-based brain–computer interfaces (BCIs) used in the video games, a vibrant field of research that touches upon all relevant questions concerning the future directions of BCI. The paper examines the progress of BCI research with regard to games and shows that gaming applications offer numerous advantages by orienting BCI to concerns and expectations of a gaming application. Different BCI paradigms are investigated, and future directions are discussed.