J 2018

EEG-based BCI and video games: a progress report

KEROUŠ, Bojan, Filip ŠKOLA and Fotis LIAROKAPIS

Basic information

Original name

EEG-based BCI and video games: a progress report

Authors

KEROUŠ, Bojan (70 Bosnia and Herzegovina, belonging to the institution), Filip ŠKOLA (203 Czech Republic, belonging to the institution) and Fotis LIAROKAPIS (300 Greece, belonging to the institution)

Edition

Virtual Reality, London, Springer London, 2018, 1359-4338

Other information

Language

English

Type of outcome

Článek v odborném periodiku

Field of Study

10201 Computer sciences, information science, bioinformatics

Country of publisher

United Kingdom of Great Britain and Northern Ireland

Confidentiality degree

není předmětem státního či obchodního tajemství

References:

Impact factor

Impact factor: 2.906

RIV identification code

RIV/00216224:14330/18:00102087

Organization unit

Faculty of Informatics

UT WoS

000429826700004

Keywords in English

brain-computer interface; games; EEG

Tags

International impact, Reviewed
Změněno: 3/5/2019 14:54, RNDr. Pavel Šmerk, Ph.D.

Abstract

V originále

This paper presents a systematic review of electroencephalography (EEG)-based brain–computer interfaces (BCIs) used in the video games, a vibrant field of research that touches upon all relevant questions concerning the future directions of BCI. The paper examines the progress of BCI research with regard to games and shows that gaming applications offer numerous advantages by orienting BCI to concerns and expectations of a gaming application. Different BCI paradigms are investigated, and future directions are discussed.