KEROUŠ, Bojan, Filip ŠKOLA and Fotis LIAROKAPIS. EEG-based BCI and video games: a progress report. Virtual Reality. London: Springer London, 2018, vol. 22, No 2, p. 119-135. ISSN 1359-4338. Available from: https://dx.doi.org/10.1007/s10055-017-0328-x. |
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@article{1393491, author = {Kerouš, Bojan and Škola, Filip and Liarokapis, Fotis}, article_location = {London}, article_number = {2}, doi = {http://dx.doi.org/10.1007/s10055-017-0328-x}, keywords = {brain-computer interface; games; EEG}, language = {eng}, issn = {1359-4338}, journal = {Virtual Reality}, title = {EEG-based BCI and video games: a progress report}, url = {https://link.springer.com/article/10.1007/s10055-017-0328-x}, volume = {22}, year = {2018} }
TY - JOUR ID - 1393491 AU - Kerouš, Bojan - Škola, Filip - Liarokapis, Fotis PY - 2018 TI - EEG-based BCI and video games: a progress report JF - Virtual Reality VL - 22 IS - 2 SP - 119-135 EP - 119-135 PB - Springer London SN - 13594338 KW - brain-computer interface KW - games KW - EEG UR - https://link.springer.com/article/10.1007/s10055-017-0328-x L2 - https://link.springer.com/article/10.1007/s10055-017-0328-x N2 - This paper presents a systematic review of electroencephalography (EEG)-based brain–computer interfaces (BCIs) used in the video games, a vibrant field of research that touches upon all relevant questions concerning the future directions of BCI. The paper examines the progress of BCI research with regard to games and shows that gaming applications offer numerous advantages by orienting BCI to concerns and expectations of a gaming application. Different BCI paradigms are investigated, and future directions are discussed. ER -
KEROUŠ, Bojan, Filip ŠKOLA and Fotis LIAROKAPIS. EEG-based BCI and video games: a progress report. \textit{Virtual Reality}. London: Springer London, 2018, vol.~22, No~2, p.~119-135. ISSN~1359-4338. Available from: https://dx.doi.org/10.1007/s10055-017-0328-x.
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