Detailed Information on Publication Record
2018
Automatic Synthesis of Efficient Regular Strategies in Adversarial Patrolling Games
KLAŠKA, David, Antonín KUČERA, Tomáš LAMSER and Vojtěch ŘEHÁKBasic information
Original name
Automatic Synthesis of Efficient Regular Strategies in Adversarial Patrolling Games
Authors
KLAŠKA, David (203 Czech Republic, belonging to the institution), Antonín KUČERA (203 Czech Republic, belonging to the institution), Tomáš LAMSER (203 Czech Republic, belonging to the institution) and Vojtěch ŘEHÁK (203 Czech Republic, guarantor, belonging to the institution)
Edition
Richland, SC, Proceedings of the 2018 International Conference on Autonomous Agents & Multiagent Systems, p. 659-666, 8 pp. 2018
Publisher
International Foundation for Autonomous Agents and Multiagent Systems
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
electronic version available online
References:
RIV identification code
RIV/00216224:14330/18:00100830
Organization unit
Faculty of Informatics
ISBN
978-1-5108-6808-3
ISSN
UT WoS
000468231300081
Keywords in English
patrolling games; single and multi-agent planning and scheduling
Tags
Tags
International impact, Reviewed
Změněno: 24/9/2019 15:31, doc. RNDr. Vojtěch Řehák, Ph.D.
Abstract
V originále
We give a polynomial-time algorithm for synthesizing efficient regular strategies in adversarial patrolling games with general topology. Regular strategies use finite memory to gather some relevant information about the history of Defender's moves which results in substantially better protection of the targets. So far, the scope of automatic strategy synthesis was limited to positional strategies (which ignore the history) or to regular strategies where the underlying finite-memory observer had to be supplied manually. Furthermore, the existing methods do not give any information on how far are the constructed strategies from being optimal. In this paper, we try to overcome these limitations. We develop a novel gradient-based algorithm for synthesizing regular strategies where the underlying finite-memory observers are constructed algorithmically. The running time of our algorithm is polynomial which makes the algorithm applicable to instances of realistic size. Furthermore, we develop an algorithm for computing an upper bound on the best achievable protection, and compare the quality of the constructed strategies against this bound. Thus, we can effectively measure the "distance'' of the constructed strategies from optimal strategies, and our experiments show that this distance is often quite small.
Links
GA18-11193S, research and development project |
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MUNI/A/0854/2017, interní kód MU |
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MUNI/A/1038/2017, interní kód MU |
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