KOUŘIL, Pavel and Fotis LIAROKAPIS. Simulation of Underwater Excavation Using Dredging Procedures. IEEE Computer Graphics and Applications. IEEE Computer Society, 2018, vol. 38, No 2, p. 103-111. ISSN 0272-1716. Available from: https://dx.doi.org/10.1109/MCG.2018.021951637.
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Basic information
Original name Simulation of Underwater Excavation Using Dredging Procedures
Authors KOUŘIL, Pavel (203 Czech Republic, belonging to the institution) and Fotis LIAROKAPIS (300 Greece, belonging to the institution).
Edition IEEE Computer Graphics and Applications, IEEE Computer Society, 2018, 0272-1716.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher United States of America
Confidentiality degree is not subject to a state or trade secret
WWW URL
Impact factor Impact factor: 1.725
RIV identification code RIV/00216224:14330/18:00108816
Organization unit Faculty of Informatics
Doi http://dx.doi.org/10.1109/MCG.2018.021951637
UT WoS 000429981700011
Keywords in English computational modeling; atmospheric modeling; visualization; real-time systems; underwater tracking; solid modeling
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 8/5/2020 12:39.
Abstract
Underwater excavation is still a very difficult and demanding task. One of the main problems is how to train inexperienced archaeologists. One of archaeologys most challenging tasks is known as dredging. This article presents a novel system for simulating underwater excavation techniques using immersive VR. The focus is not on simulating swimming but on excavating underwater while following established archaeological methods and techniques. In particular, the use of dredging procedures was implemented by a realistic simulation of sand in real-time performance. The working area for performing dredging with an airlift is currently limited to 2 by 2 meters, and users need to excavate it aiming to find artifacts within a specific amount of time.
Links
727153, interní kód MUName: Advanced VR, iMmersive serious games and augmented reality as tools to raise awareness and access to European underwater Cultural heritage (Acronym: iMARECULTURE)
Investor: European Union, Europe in a changing world - inclusive, innovative and reflective Societies (Societal Challenges)
PrintDisplayed: 14/10/2024 00:51