C 2018

Mixed Reality Gamified Presence and Storytelling for Virtual Museums

PAPAGIANNAKIS, George, Efstratios GERONIKOLAKIS, Maria PATERAKI, Victor LOPEZ-MENCHERO, Michael TSIOUMAS et. al.

Basic information

Original name

Mixed Reality Gamified Presence and Storytelling for Virtual Museums

Authors

PAPAGIANNAKIS, George, Efstratios GERONIKOLAKIS, Maria PATERAKI, Victor LOPEZ-MENCHERO, Michael TSIOUMAS, Stella SYLAIOU, Fotis LIAROKAPIS (300 Greece, belonging to the institution), Athina GRAMMATIKOPOULOU, Kosmas DIMITROPOULOS, Nikolaos GRAMMALIDIS, Nikolaos PARTARAKIS, George MARGETIS, Giannis DROSSIS, Martha VASSILIADI, Alan CHALMERS, Constantine STEPHANIDIS and Nadia MAGNENAT-THALMANN

Edition

Cham, Encyclopedia of Computer Graphics and Games (ECGG), p. 1-14, 14 pp. 2018

Publisher

Springer

Other information

Language

English

Type of outcome

Kapitola resp. kapitoly v odborné knize

Field of Study

10201 Computer sciences, information science, bioinformatics

Country of publisher

Germany

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

electronic version available online

References:

RIV identification code

RIV/00216224:14330/18:00102605

Organization unit

Faculty of Informatics

ISBN

978-3-319-08234-9

Keywords in English

Mixed Reality; Virtual Reality; Augmented Reality; Holographic Augmented Reality; Storytelling;

Tags

International impact, Reviewed
Změněno: 3/5/2019 14:12, RNDr. Pavel Šmerk, Ph.D.

Abstract

V originále

Mixed Reality as display technology, gamification as motivational element, storytelling as interaction metaphor while maintaining the feeling of Presence, are identified as key elements for defining the next generation of virtual museums.