V originále
Virtual reality (VR) offers wide range of possibilities regarding not only representation of real world phenomena, but also their dynamic modification and customization. A typical representation of the geographical space is geovisualization, which is widely used in practice, namely in education and teaching, but also in such an area as scientific research for revealing human cognitive processes. Interaction with such VR products consists of many specific types of action, however currently there is no uniform taxonomy for the basic units of interaction. With the growing number of VR products we need to summarize existing taxonomies to better understand and design next generations of geovisualizations. The concept of interaction primitives can offer basic framework for understanding dynamic interaction with virtual cartographic products. In this paper, we outline an issue of interaction primitives with respect to interactive 3D geovisualizations and suggest their specific application in the VR research and development.