Detailed Information on Publication Record
2018
Gaming under the influence : an exploratory study
ŠKAŘUPOVÁ, Kateřina, Lukas BLINKA and Adam ŤÁPALBasic information
Original name
Gaming under the influence : an exploratory study
Authors
ŠKAŘUPOVÁ, Kateřina (203 Czech Republic, belonging to the institution), Lukas BLINKA (203 Czech Republic, guarantor, belonging to the institution) and Adam ŤÁPAL (203 Czech Republic, belonging to the institution)
Edition
Journal of Behavioral Addictions, Budapest, Akadémiai Kiadó, 2018, 2062-5871
Other information
Language
English
Type of outcome
Článek v odborném periodiku
Field of Study
50100 5.1 Psychology and cognitive sciences
Country of publisher
Hungary
Confidentiality degree
není předmětem státního či obchodního tajemství
References:
Impact factor
Impact factor: 4.873
RIV identification code
RIV/00216224:14230/18:00101047
Organization unit
Faculty of Social Studies
UT WoS
000437461800032
Keywords in English
online gaming; addiction; engagement; substance use
Tags
Tags
International impact, Reviewed
Změněno: 30/7/2018 14:00, Mgr. Blanka Farkašová
Abstract
V originále
Background and aims: Association between substance use and excessive play of online games exists both in theory and research. However, no study to date examined playing online games under the influence of licit and illicit drugs. Methods: We questioned a convenient online sample of 3,952 Czech online gamers on their experiences and motives of using caffeine, alcohol, tobacco, psychoactive pharmaceuticals, and illicit drugs while playing massive multiplayer online games (MMOGs). Results: The results showed low prevalence of illicit drug use while playing online games. Substance use was positively associated with intensity of gaming and both addiction and engagement; psychoactive substances with stimulating effect were linked to higher engagement and gaming intensity, whereas use of sedatives was associated with higher addiction score. Substance use varied slightly with the preference of game genre. Discussion: Drug use while playing appears as behavior, which is mostly not related to gaming – it concerns mostly caffeine, tobacco, alcohol, or cannabis. For some users, however, drug use was fueled by motivations toward improving their cognitive enhancement and gaming performance.
Links
GA15-19221S, research and development project |
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