KREJSA, Jan, Bojan KEROUŠ and Fotis LIAROKAPIS. A Model for Eye and Head Motion for Virtual Agents. In Proc. of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018). Würzburg, Germany: IEEE, 2018, p. 1-4. ISBN 978-1-5386-7123-8. Available from: https://dx.doi.org/10.1109/VS-Games.2018.8493406.
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Basic information
Original name A Model for Eye and Head Motion for Virtual Agents
Authors KREJSA, Jan (203 Czech Republic, belonging to the institution), Bojan KEROUŠ (70 Bosnia and Herzegovina, belonging to the institution) and Fotis LIAROKAPIS (300 Greece, belonging to the institution).
Edition Würzburg, Germany, Proc. of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018), p. 1-4, 4 pp. 2018.
Publisher IEEE
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher Germany
Confidentiality degree is not subject to a state or trade secret
Publication form printed version "print"
RIV identification code RIV/00216224:14330/18:00106927
Organization unit Faculty of Informatics
ISBN 978-1-5386-7123-8
ISSN 2474-0470
Doi http://dx.doi.org/10.1109/VS-Games.2018.8493406
Keywords in English eye gaze;animation;virtual characters
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 3/5/2019 13:29.
Abstract
In this paper we propose a model for generating head and eye movements during gaze shifts of virtual characters, including eyelid and eyebrow motion. A user study with 30 participants was conducted to evaluate the communicative accuracy and perceived naturalness of the model. Results showed that the model communicates gaze targets with an accuracy that closely matches that of a human confederate, and participants subjectively rated the head and eye movements as natural (as opposed to artificial). The implementation can be used as-is in applications where virtual characters act as idle bystanders or observers, or it can be paired with a lip synchronization solution.
Links
NV16-31457A, research and development projectName: Neurobiologické mechanismy funkčních neurologických poruch
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