Detailed Information on Publication Record
2019
Collaborative Immersive Virtual Environments for Education in Geography
ŠAŠINKA, Čeněk, Zdeněk STACHOŇ, Michal SEDLÁK, Jiří CHMELÍK, Lukáš HERMAN et. al.Basic information
Original name
Collaborative Immersive Virtual Environments for Education in Geography
Authors
ŠAŠINKA, Čeněk (203 Czech Republic, guarantor, belonging to the institution), Zdeněk STACHOŇ (203 Czech Republic, belonging to the institution), Michal SEDLÁK (703 Slovakia, belonging to the institution), Jiří CHMELÍK (203 Czech Republic, belonging to the institution), Lukáš HERMAN (203 Czech Republic, belonging to the institution), Petr KUBÍČEK (203 Czech Republic, belonging to the institution), Alžběta STRNADOVÁ (203 Czech Republic, belonging to the institution), Milan DOLEŽAL (203 Czech Republic, belonging to the institution), Hynek TEJKL (203 Czech Republic, belonging to the institution), Tomáš URBÁNEK (203 Czech Republic, belonging to the institution), Hana SVATOŇOVÁ (203 Czech Republic, belonging to the institution), Pavel UGWITZ (203 Czech Republic, belonging to the institution) and Vojtěch JUŘÍK (203 Czech Republic, belonging to the institution)
Edition
ISPRS International Journal of Geo-Information, Basel, Switzerland, MDPI, 2019, 2220-9964
Other information
Language
English
Type of outcome
Článek v odborném periodiku
Field of Study
50101 Psychology
Country of publisher
Switzerland
Confidentiality degree
není předmětem státního či obchodního tajemství
References:
Impact factor
Impact factor: 2.239
RIV identification code
RIV/00216224:14210/19:00108966
Organization unit
Faculty of Arts
UT WoS
000458582700003
Keywords in English
immersive virtual reality; collaborative immersive virtual environment; immersion; sense of presence; telepresence; Head-mounted display; cyberpsychology; human–computer interaction; collaborative learning; hypsography; contour lines; map literacy
Tags
Tags
International impact, Reviewed
Změněno: 14/6/2022 11:53, RNDr. Pavel Šmerk, Ph.D.
Abstract
V originále
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and consequences of this innovative technology have not yet been satisfactory explored. This empirical study investigated the cognitive and social aspects of collaboration in a shared, immersive virtual reality. A unique application for implementing a collaborative immersive virtual environment (CIVE) was developed by our interdisciplinary team as a software solution for educational purposes, with two scenarios for learning about hypsography, i.e., explanations of contour line principles. Both scenarios allow switching between a usual 2D contour map and a 3D model of the corresponding terrain to increase the intelligibility and clarity of the educational content. Gamification principles were also applied to both scenarios to augment user engagement during the completion of tasks. A qualitative research approach was adopted to obtain a deep insight into the lived experience of users in a CIVE. It was thus possible to form a deep understanding of very new subject matter. Twelve pairs of participants were observed during their CIVE experience and then interviewed either in a semistructured interview or a focus group. Data from these three research techniques were analyzed using interpretative phenomenological analysis, which is research method for studying individual experience. Four superordinate themes—with detailed descriptions of experiences shared by numerous participants—emerged as results from the analysis; we called these (1) Appreciation for having a collaborator, (2) The Surprising “Fun with Maps”, (3) Communication as a challenge, and (4) Cognition in two realities. The findings of the study indicate the importance of the social dimension during education in a virtual environment and the effectiveness of dynamic and interactive 3D visualization.
Links
MUNI/M/0846/2015, interní kód MU |
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