ŠAŠINKA, Čeněk, Zdeněk STACHOŇ, Michal SEDLÁK, Jiří CHMELÍK, Lukáš HERMAN, Petr KUBÍČEK, Alžběta STRNADOVÁ, Milan DOLEŽAL, Hynek TEJKL, Tomáš URBÁNEK, Hana SVATOŇOVÁ, Pavel UGWITZ and Vojtěch JUŘÍK. Collaborative Immersive Virtual Environments for Education in Geography. ISPRS International Journal of Geo-Information. Basel, Switzerland: MDPI, 2019, vol. 8, No 1, p. 1-25. ISSN 2220-9964. Available from: https://dx.doi.org/10.3390/ijgi8010003.
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Basic information
Original name Collaborative Immersive Virtual Environments for Education in Geography
Authors ŠAŠINKA, Čeněk (203 Czech Republic, guarantor, belonging to the institution), Zdeněk STACHOŇ (203 Czech Republic, belonging to the institution), Michal SEDLÁK (703 Slovakia, belonging to the institution), Jiří CHMELÍK (203 Czech Republic, belonging to the institution), Lukáš HERMAN (203 Czech Republic, belonging to the institution), Petr KUBÍČEK (203 Czech Republic, belonging to the institution), Alžběta STRNADOVÁ (203 Czech Republic, belonging to the institution), Milan DOLEŽAL (203 Czech Republic, belonging to the institution), Hynek TEJKL (203 Czech Republic, belonging to the institution), Tomáš URBÁNEK (203 Czech Republic, belonging to the institution), Hana SVATOŇOVÁ (203 Czech Republic, belonging to the institution), Pavel UGWITZ (203 Czech Republic, belonging to the institution) and Vojtěch JUŘÍK (203 Czech Republic, belonging to the institution).
Edition ISPRS International Journal of Geo-Information, Basel, Switzerland, MDPI, 2019, 2220-9964.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 50101 Psychology
Country of publisher Switzerland
Confidentiality degree is not subject to a state or trade secret
WWW on-line verze článku
Impact factor Impact factor: 2.239
RIV identification code RIV/00216224:14210/19:00108966
Organization unit Faculty of Arts
Doi http://dx.doi.org/10.3390/ijgi8010003
UT WoS 000458582700003
Keywords in English immersive virtual reality; collaborative immersive virtual environment; immersion; sense of presence; telepresence; Head-mounted display; cyberpsychology; human–computer interaction; collaborative learning; hypsography; contour lines; map literacy
Tags rivok
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 14/6/2022 11:53.
Abstract
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and consequences of this innovative technology have not yet been satisfactory explored. This empirical study investigated the cognitive and social aspects of collaboration in a shared, immersive virtual reality. A unique application for implementing a collaborative immersive virtual environment (CIVE) was developed by our interdisciplinary team as a software solution for educational purposes, with two scenarios for learning about hypsography, i.e., explanations of contour line principles. Both scenarios allow switching between a usual 2D contour map and a 3D model of the corresponding terrain to increase the intelligibility and clarity of the educational content. Gamification principles were also applied to both scenarios to augment user engagement during the completion of tasks. A qualitative research approach was adopted to obtain a deep insight into the lived experience of users in a CIVE. It was thus possible to form a deep understanding of very new subject matter. Twelve pairs of participants were observed during their CIVE experience and then interviewed either in a semistructured interview or a focus group. Data from these three research techniques were analyzed using interpretative phenomenological analysis, which is research method for studying individual experience. Four superordinate themes—with detailed descriptions of experiences shared by numerous participants—emerged as results from the analysis; we called these (1) Appreciation for having a collaborator, (2) The Surprising “Fun with Maps”, (3) Communication as a challenge, and (4) Cognition in two realities. The findings of the study indicate the importance of the social dimension during education in a virtual environment and the effectiveness of dynamic and interactive 3D visualization.
Links
MUNI/M/0846/2015, interní kód MUName: Vliv metod kartografické vizualizace na úspěšnost řešení praktických a výukových prostorových úloh
Investor: Masaryk University, Influence of cartographic visualization on solving practical and instructional space tasks, INTERDISCIPLINARY - Interdisciplinary research projects
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