OŠLEJŠEK, Radek, Vít RUSŇÁK, Karolína BURSKÁ, Valdemar ŠVÁBENSKÝ and Jan VYKOPAL. Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study. Online. In Gove R., Arendt D., Kohlhammer J., Angelini M., Lyn Paul, C., Bryan C. McKenna S., Prigent N., Najafi P., Sopan A. 2019 IEEE Symposium on Visualization for Cyber Security (VizSec). Vancouver, BC, Canada: IEEE, 2019, p. 1-11. ISBN 978-1-7281-3876-3. Available from: https://dx.doi.org/10.1109/VizSec48167.2019.9161386. |
Other formats:
BibTeX
LaTeX
RIS
@inproceedings{1549817, author = {Ošlejšek, Radek and Rusňák, Vít and Burská, Karolína and Švábenský, Valdemar and Vykopal, Jan}, address = {Vancouver, BC, Canada}, booktitle = {2019 IEEE Symposium on Visualization for Cyber Security (VizSec)}, doi = {http://dx.doi.org/10.1109/VizSec48167.2019.9161386}, editor = {Gove R., Arendt D., Kohlhammer J., Angelini M., Lyn Paul, C., Bryan C. McKenna S., Prigent N., Najafi P., Sopan A.}, keywords = {cybersecurity training; capture the flag games; visual feedback; trainees}, howpublished = {elektronická verze "online"}, language = {eng}, location = {Vancouver, BC, Canada}, isbn = {978-1-7281-3876-3}, pages = {1-11}, publisher = {IEEE}, title = {Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study}, url = {https://ieeexplore.ieee.org/document/9161386}, year = {2019} }
TY - JOUR ID - 1549817 AU - Ošlejšek, Radek - Rusňák, Vít - Burská, Karolína - Švábenský, Valdemar - Vykopal, Jan PY - 2019 TI - Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study PB - IEEE CY - Vancouver, BC, Canada SN - 9781728138763 KW - cybersecurity training KW - capture the flag games KW - visual feedback KW - trainees UR - https://ieeexplore.ieee.org/document/9161386 N2 - Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced hands-on courses. In this paper, we investigate how to provide valuable post-game feedback to players of serious cybersecurity games through interactive visualizations. In collaboration with domain experts, we formulated user requirements that cover three cognitive perspectives: gameplay overview, person-centric view, and comparative feedback. Based on these requirements, we designed two interactive visualizations that provide complementary views on game results. They combine a known clustering and time-based visual approaches to show game results in a way that is easy to decode for players. The purposefulness of our visual feedback was evaluated in a usability field study with attendees of the Summer School in Cyber Security. The evaluation confirmed the adequacy of the two visualizations for instant post-game feedback. Despite our initial expectations, there was no strong preference for neither of the visualizations in solving different tasks. ER -
OŠLEJŠEK, Radek, Vít RUSŇÁK, Karolína BURSKÁ, Valdemar ŠVÁBENSKÝ and Jan VYKOPAL. Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study. Online. In Gove R., Arendt D., Kohlhammer J., Angelini M., Lyn Paul, C., Bryan C. McKenna S., Prigent N., Najafi P., Sopan A. \textit{2019 IEEE Symposium on Visualization for Cyber Security (VizSec)}. Vancouver, BC, Canada: IEEE, 2019, p.~1-11. ISBN~978-1-7281-3876-3. Available from: https://dx.doi.org/10.1109/VizSec48167.2019.9161386.
|