J 2019

Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment

ŠKOLA, Filip, Simona TINKOVÁ and Fotis LIAROKAPIS

Basic information

Original name

Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment

Authors

ŠKOLA, Filip (203 Czech Republic, belonging to the institution), Simona TINKOVÁ (703 Slovakia, belonging to the institution) and Fotis LIAROKAPIS (300 Greece, belonging to the institution)

Edition

Frontiers in Human Neuroscience, Lausanne, Frontiers Research Foundation, 2019, 1662-5161

Other information

Language

English

Type of outcome

Článek v odborném periodiku

Field of Study

10201 Computer sciences, information science, bioinformatics

Country of publisher

Switzerland

Confidentiality degree

není předmětem státního či obchodního tajemství

References:

Impact factor

Impact factor: 2.673

RIV identification code

RIV/00216224:14330/19:00110974

Organization unit

Faculty of Informatics

UT WoS

000488101900001

Keywords in English

brain-computer interface; motor imagery; embodiment; body ownership transfer; gamification

Tags

International impact, Reviewed
Změněno: 8/5/2020 12:41, RNDr. Pavel Šmerk, Ph.D.

Abstract

V originále

This paper presents a gamified motor imagery brain-computer interface (MI-BCI) training in immersive virtual reality. The aim of the proposed training method is to increase engagement, attention, and motivation in co-adaptive event-driven MI-BCI training. This was achieved using gamification, progressive increase of the training pace, and virtual reality design reinforcing body ownership transfer (embodiment) into the avatar. From the 20 healthy participants performing 6 runs of 2-class MI-BCI training (left/right hand), 19 were trained for a basic level of MI-BCI operation, with average peak accuracy in the session = 75.84%. This confirms the proposed training method succeeded in improvement of the MI-BCI skills; moreover, participants were leaving the session in high positive affect. Although the performance was not directly correlated to the degree of embodiment, subjective magnitude of the body ownership transfer illusion correlated with the ability to modulate the sensorimotor rhythm.

Links

727153, interní kód MU
Name: Advanced VR, iMmersive serious games and augmented reality as tools to raise awareness and access to European underwater Cultural heritage (Acronym: iMARECULTURE)
Investor: European Union, Europe in a changing world - inclusive, innovative and reflective Societies (Societal Challenges)