KICO, Iris and Fotis LIAROKAPIS. Investigating the Learning Process of Folk Dances Using Mobile Augmented Reality. Applied sciences. Basel: MDPI, 2020, vol. 10, No 2, p. 1-14. ISSN 2076-3417. Available from: https://dx.doi.org/10.3390/app10020599.
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Basic information
Original name Investigating the Learning Process of Folk Dances Using Mobile Augmented Reality
Authors KICO, Iris (70 Bosnia and Herzegovina, belonging to the institution) and Fotis LIAROKAPIS (300 Greece, belonging to the institution).
Edition Applied sciences, Basel, MDPI, 2020, 2076-3417.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 20200 2.2 Electrical engineering, Electronic engineering, Information engineering
Country of publisher Switzerland
Confidentiality degree is not subject to a state or trade secret
WWW URL
Impact factor Impact factor: 2.679
RIV identification code RIV/00216224:14330/20:00115257
Organization unit Faculty of Informatics
Doi http://dx.doi.org/10.3390/app10020599
UT WoS 000522540400175
Keywords (in Czech) augmented reality; motion capturing; motion tracking; user studies
Keywords in English augmented reality; motion capturing; motion tracking; user studies
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 10/5/2021 05:38.
Abstract
Learning how to dance is not an easy task and traditional teaching methods are the main approach. Digital technologies (such as video recordings of dances) have already been successfully used in combination with the traditional methods. However, there are other emerging technologies such as virtual and augmented reality that have the potential of providing greater assistance, in order to speed up the process as well as assisting the learners. This paper presents a prototype mobile augmented reality application for assisting the process of learning folk dances. Initially, a folk dance was digitized based on recordings from professional dancers. Avatar representations (of either male or female) are synchronized with the digital representation of the dance. To assess the effectiveness of mobile augmented reality, it was comparatively evaluated with a large back-projection system in laboratory conditions. Twenty healthy participants took part in the study, and their movements were captured using motion capture system and then compared with the recordings from the professional dancers. Experimental results indicate that augmented reality (AR) application has the potential to be used for learning process.
Links
MUNI/A/1076/2019, interní kód MUName: Zapojení studentů Fakulty informatiky do mezinárodní vědecké komunity 20 (Acronym: SKOMU)
Investor: Masaryk University, Category A
691218, interní kód MUName: Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital (Acronym: Terpsichore)
Investor: European Union, MSCA Marie Skłodowska-Curie Actions (Excellent Science)
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