J 2020

Investigating the Learning Process of Folk Dances Using Mobile Augmented Reality

KICO, Iris and Fotis LIAROKAPIS

Basic information

Original name

Investigating the Learning Process of Folk Dances Using Mobile Augmented Reality

Authors

KICO, Iris (70 Bosnia and Herzegovina, belonging to the institution) and Fotis LIAROKAPIS (300 Greece, belonging to the institution)

Edition

Applied sciences, Basel, MDPI, 2020, 2076-3417

Other information

Language

English

Type of outcome

Článek v odborném periodiku

Field of Study

20200 2.2 Electrical engineering, Electronic engineering, Information engineering

Country of publisher

Switzerland

Confidentiality degree

není předmětem státního či obchodního tajemství

References:

URL

Impact factor

Impact factor: 2.679

RIV identification code

RIV/00216224:14330/20:00115257

Organization unit

Faculty of Informatics

DOI

http://dx.doi.org/10.3390/app10020599

UT WoS

000522540400175

Keywords (in Czech)

augmented reality; motion capturing; motion tracking; user studies

Keywords in English

augmented reality; motion capturing; motion tracking; user studies

Tags

International impact, Reviewed
Změněno: 10/5/2021 05:38, RNDr. Pavel Šmerk, Ph.D.

Abstract

V originále

Learning how to dance is not an easy task and traditional teaching methods are the main approach. Digital technologies (such as video recordings of dances) have already been successfully used in combination with the traditional methods. However, there are other emerging technologies such as virtual and augmented reality that have the potential of providing greater assistance, in order to speed up the process as well as assisting the learners. This paper presents a prototype mobile augmented reality application for assisting the process of learning folk dances. Initially, a folk dance was digitized based on recordings from professional dancers. Avatar representations (of either male or female) are synchronized with the digital representation of the dance. To assess the effectiveness of mobile augmented reality, it was comparatively evaluated with a large back-projection system in laboratory conditions. Twenty healthy participants took part in the study, and their movements were captured using motion capture system and then compared with the recordings from the professional dancers. Experimental results indicate that augmented reality (AR) application has the potential to be used for learning process.

Links

MUNI/A/1076/2019, interní kód MU
Name: Zapojení studentů Fakulty informatiky do mezinárodní vědecké komunity 20 (Acronym: SKOMU)
Investor: Masaryk University, Category A
691218, interní kód MU
Name: Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital (Acronym: Terpsichore)
Investor: European Union, MSCA Marie Skłodowska-Curie Actions (Excellent Science)
Displayed: 5/11/2024 08:01