J
2020
Investigating the Learning Process of Folk Dances Using Mobile Augmented Reality
KICO, Iris and Fotis LIAROKAPIS
Basic information
Original name
Investigating the Learning Process of Folk Dances Using Mobile Augmented Reality
Authors
KICO, Iris (70 Bosnia and Herzegovina, belonging to the institution) and Fotis LIAROKAPIS (300 Greece, belonging to the institution)
Edition
Applied sciences, Basel, MDPI, 2020, 2076-3417
Other information
Type of outcome
Článek v odborném periodiku
Field of Study
20200 2.2 Electrical engineering, Electronic engineering, Information engineering
Country of publisher
Switzerland
Confidentiality degree
není předmětem státního či obchodního tajemství
Impact factor
Impact factor: 2.679
RIV identification code
RIV/00216224:14330/20:00115257
Organization unit
Faculty of Informatics
Keywords (in Czech)
augmented reality; motion capturing; motion tracking; user studies
Keywords in English
augmented reality; motion capturing; motion tracking; user studies
Tags
International impact, Reviewed
V originále
Learning how to dance is not an easy task and traditional teaching methods are the main approach. Digital technologies (such as video recordings of dances) have already been successfully used in combination with the traditional methods. However, there are other emerging technologies such as virtual and augmented reality that have the potential of providing greater assistance, in order to speed up the process as well as assisting the learners. This paper presents a prototype mobile augmented reality application for assisting the process of learning folk dances. Initially, a folk dance was digitized based on recordings from professional dancers. Avatar representations (of either male or female) are synchronized with the digital representation of the dance. To assess the effectiveness of mobile augmented reality, it was comparatively evaluated with a large back-projection system in laboratory conditions. Twenty healthy participants took part in the study, and their movements were captured using motion capture system and then compared with the recordings from the professional dancers. Experimental results indicate that augmented reality (AR) application has the potential to be used for learning process.
Links
MUNI/A/1076/2019, interní kód MU | Name: Zapojení studentů Fakulty informatiky do mezinárodní vědecké komunity 20 (Acronym: SKOMU) | Investor: Masaryk University, Category A |
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691218, interní kód MU | Name: Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital (Acronym: Terpsichore) | Investor: European Union, MSCA Marie Skłodowska-Curie Actions (Excellent Science) |
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