ČEJKA, Jan, Attila ZSÍROS and Fotios LIAROKAPIS. A hybrid augmented reality guide for underwater cultural heritage sites. Personal and Ubiquitous Computing. Springer London, 2020, vol. 24, No 6, p. 815-828. ISSN 1617-4909. Available from: https://dx.doi.org/10.1007/s00779-019-01354-6.
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Basic information
Original name A hybrid augmented reality guide for underwater cultural heritage sites
Authors ČEJKA, Jan (203 Czech Republic, belonging to the institution), Attila ZSÍROS (703 Slovakia, belonging to the institution) and Fotios LIAROKAPIS (300 Greece, belonging to the institution).
Edition Personal and Ubiquitous Computing, Springer London, 2020, 1617-4909.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 10200 1.2 Computer and information sciences
Country of publisher Switzerland
Confidentiality degree is not subject to a state or trade secret
WWW URL
Impact factor Impact factor: 3.006
RIV identification code RIV/00216224:14330/20:00115363
Organization unit Faculty of Informatics
Doi http://dx.doi.org/10.1007/s00779-019-01354-6
UT WoS 000516479500001
Keywords in English Augmented reality;Cultural heritage;Underwater;User experience
Tags International impact, Reviewed
Changed by Changed by: Mgr. Michal Petr, učo 65024. Changed: 16/5/2022 11:58.
Abstract
Modern technologies allow us to experience cultural heritage sites in new and exciting ways. Recent improvements in mobile computing provide tools capable of running augmented reality in real-time performance. Augmented reality is the perfect medium for visualizing and interacting with cultural heritage sites including both buildings and artefacts. Currently, this is possible on land, but sites located in the sea under water are hard to access and present many challenges. In this paper, we present a novel augmented reality guide for divers to present ancient lost buildings at underwater archeological sites. The prototype system runs on a smartphone sealed in a waterproof case and uses a hybrid approach (markers and inertial sensors) to localize the diver on the site. Accuracy of the tracker is measured in a laboratory in a simulated underwater environment. The application was experimentally evaluated at an underwater archeological site in Italy in Baiae. A pilot study with ten expert divers was performed, and their feedback, obtained directly in water, showed that this new experience significantly enhances user experience in underwater archeological sites.
Links
727153, interní kód MUName: Advanced VR, iMmersive serious games and augmented reality as tools to raise awareness and access to European underwater Cultural heritage (Acronym: iMARECULTURE)
Investor: European Union, Europe in a changing world - inclusive, innovative and reflective Societies (Societal Challenges)
PrintDisplayed: 14/10/2024 00:47