KELMENDI, Edon, Julia KRÄMER, Jan KŘETÍNSKÝ and Maximilian WEININGER. Value Iteration for Simple Stochastic Games: Stopping Criterion and Learning Algorithm. In Computer Aided Verification (CAV 2018). Cham: Springer, 2018, p. 623-642. ISBN 978-3-319-96144-6. Available from: https://dx.doi.org/10.1007/978-3-319-96145-3_36.
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Basic information
Original name Value Iteration for Simple Stochastic Games: Stopping Criterion and Learning Algorithm
Authors KELMENDI, Edon (8 Albania), Julia KRÄMER (276 Germany), Jan KŘETÍNSKÝ (203 Czech Republic, guarantor, belonging to the institution) and Maximilian WEININGER (276 Germany).
Edition Cham, Computer Aided Verification (CAV 2018), p. 623-642, 20 pp. 2018.
Publisher Springer
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher Switzerland
Confidentiality degree is not subject to a state or trade secret
Publication form printed version "print"
Impact factor Impact factor: 0.402 in 2005
RIV identification code RIV/00216224:14330/18:00108290
Organization unit Faculty of Informatics
ISBN 978-3-319-96144-6
ISSN 0302-9743
Doi http://dx.doi.org/10.1007/978-3-319-96145-3_36
UT WoS 000491481600036
Keywords in English Value Iteration; Simple Stochastic Games; Stopping Criterion; Learning
Tags core_A, firank_1
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 27/4/2020 23:49.
Abstract
Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is known, this technique does not provide any guarantees on its results. We provide the first stopping criterion for VI on simple stochastic games. It is achieved by additionally computing a convergent sequence of over-approximations of the value, relying on an analysis of the game graph. Consequently, VI becomes an anytime algorithm returning the approximation of the value and the current error bound. As another consequence, we can provide a simulation-based asynchronous VI algorithm, which yields the same guarantees, but without necessarily exploring the whole game graph.
Links
GA18-11193S, research and development projectName: Algoritmy pro diskrétní systémy a hry s nekonečně mnoha stavy
Investor: Czech Science Foundation
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