ASHOK, Pranav, Tomáš BRÁZDIL, Krishnendu CHATTERJEE, Jan KŘETÍNSKÝ, Christoph LAMPERT and Viktor TOMAN. Strategy Representation by Decision Trees with Linear Classifiers. In Quantitative Evaluation of Systems (QEST 2019). Cham: Springer, 2019, p. 109-128. ISBN 978-3-030-30280-1. Available from: https://dx.doi.org/10.1007/978-3-030-30281-8_7.
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Basic information
Original name Strategy Representation by Decision Trees with Linear Classifiers
Authors ASHOK, Pranav (356 India), Tomáš BRÁZDIL (203 Czech Republic, belonging to the institution), Krishnendu CHATTERJEE (356 India), Jan KŘETÍNSKÝ (203 Czech Republic, guarantor, belonging to the institution), Christoph LAMPERT and Viktor TOMAN (703 Slovakia, belonging to the institution).
Edition Cham, Quantitative Evaluation of Systems (QEST 2019), p. 109-128, 20 pp. 2019.
Publisher Springer
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher Switzerland
Confidentiality degree is not subject to a state or trade secret
Publication form printed version "print"
Impact factor Impact factor: 0.402 in 2005
RIV identification code RIV/00216224:14330/19:00108295
Organization unit Faculty of Informatics
ISBN 978-3-030-30280-1
ISSN 0302-9743
Doi http://dx.doi.org/10.1007/978-3-030-30281-8_7
UT WoS 000679281300007
Keywords in English Strategy Representation; Decision Trees; Linear Classifiers
Tags firank_B
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 27/4/2020 23:17.
Abstract
Graph games and Markov decision processes (MDPs) are standard models in reactive synthesis and verification of probabilistic systems with nondeterminism. The class of omega-regular winning conditions; e.g., safety, reachability, liveness, parity conditions; provides a robust and expressive specification formalism for properties that arise in analysis of reactive systems. The resolutions of nondeterminism in games and MDPs are represented as strategies, and we consider succinct representation of such strategies. The decision-tree data structure from machine learning retains the flavor of decisions of strategies and allows entropy-based minimization to obtain succinct trees. However, in contrast to traditional machine-learning problems where small errors are allowed, for winning strategies in graph games and MDPs no error is allowed, and the decision tree must represent the entire strategy. In this work we propose decision trees with linear classifiers for representation of strategies in graph games and MDPs. We have implemented strategy representation using this data structure and we present experimental results for problems on graph games and MDPs, which show that this new data structure presents a much more efficient strategy representation as compared to standard decision trees.
Links
GA18-11193S, research and development projectName: Algoritmy pro diskrétní systémy a hry s nekonečně mnoha stavy
Investor: Czech Science Foundation
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