Detailed Information on Publication Record
2019
Strategy Representation by Decision Trees with Linear Classifiers
ASHOK, Pranav, Tomáš BRÁZDIL, Krishnendu CHATTERJEE, Jan KŘETÍNSKÝ, Christoph LAMPERT et. al.Basic information
Original name
Strategy Representation by Decision Trees with Linear Classifiers
Authors
ASHOK, Pranav (356 India), Tomáš BRÁZDIL (203 Czech Republic, belonging to the institution), Krishnendu CHATTERJEE (356 India), Jan KŘETÍNSKÝ (203 Czech Republic, guarantor, belonging to the institution), Christoph LAMPERT and Viktor TOMAN (703 Slovakia, belonging to the institution)
Edition
Cham, Quantitative Evaluation of Systems (QEST 2019), p. 109-128, 20 pp. 2019
Publisher
Springer
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Country of publisher
Switzerland
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
printed version "print"
Impact factor
Impact factor: 0.402 in 2005
RIV identification code
RIV/00216224:14330/19:00108295
Organization unit
Faculty of Informatics
ISBN
978-3-030-30280-1
ISSN
UT WoS
000679281300007
Keywords in English
Strategy Representation; Decision Trees; Linear Classifiers
Tags
Změněno: 27/4/2020 23:17, RNDr. Pavel Šmerk, Ph.D.
Abstract
V originále
Graph games and Markov decision processes (MDPs) are standard models in reactive synthesis and verification of probabilistic systems with nondeterminism. The class of omega-regular winning conditions; e.g., safety, reachability, liveness, parity conditions; provides a robust and expressive specification formalism for properties that arise in analysis of reactive systems. The resolutions of nondeterminism in games and MDPs are represented as strategies, and we consider succinct representation of such strategies. The decision-tree data structure from machine learning retains the flavor of decisions of strategies and allows entropy-based minimization to obtain succinct trees. However, in contrast to traditional machine-learning problems where small errors are allowed, for winning strategies in graph games and MDPs no error is allowed, and the decision tree must represent the entire strategy. In this work we propose decision trees with linear classifiers for representation of strategies in graph games and MDPs. We have implemented strategy representation using this data structure and we present experimental results for problems on graph games and MDPs, which show that this new data structure presents a much more efficient strategy representation as compared to standard decision trees.
Links
GA18-11193S, research and development project |
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