Detailed Information on Publication Record
2020
Virtual and Immersive Environments
STACHOŇ, Zdeněk, Petr KUBÍČEK and Lukáš HERMANBasic information
Original name
Virtual and Immersive Environments
Authors
STACHOŇ, Zdeněk (203 Czech Republic, guarantor, belonging to the institution), Petr KUBÍČEK (203 Czech Republic, belonging to the institution) and Lukáš HERMAN (203 Czech Republic, belonging to the institution)
Edition
3rd Quarter 2020 Edition. Ithaca, New York, The Geographic Information Science & Technology Body of Knowledge, 2020
Publisher
UCGIS
Other information
Language
English
Type of outcome
Učební texty pomůcky (vč. dílčích kapitol v učebnicích)
Field of Study
10508 Physical geography
Country of publisher
United States of America
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
electronic version available online
References:
RIV identification code
RIV/00216224:14310/20:00116590
Organization unit
Faculty of Science
Keywords in English
interactive design techniques; virtual reality; immersion; head-mounted display; cognition; CAVE
Tags
International impact, Reviewed
Změněno: 18/3/2021 20:50, RNDr. Lukáš Herman, Ph.D.
Abstract
V originále
A virtual environment (VE) is a 3D computer-based simulation of a real or imagined environment in which users can navigate and interactive with virtual objects. VEs have found popular use in communicating geographic information for a variety of domain applications. This entry begins with a brief history of virtual and immersive environments and an introduction to a common framework used to describe characteristics of VEs. Four design considerations for VEs then are reviewed: cognitive, methodological, social, and technological. The cognitive dimension involves generating a strong sense of presence for users in a VE, enabling users to perceive and study represented data in both virtual and real environments. The methodological dimension covers methods in collecting, processing, and visualizing data for VEs. The technological dimension surveys different VE hardware devices (input, computing, and output devices) and software tools (desktop and web technologies). Finally, the social dimension captures existing use cases for VEs in geo-related fields, such as geography education, spatial decision support, and crisis management.