c 2020

Virtual and Immersive Environments

STACHOŇ, Zdeněk, Petr KUBÍČEK and Lukáš HERMAN

Basic information

Original name

Virtual and Immersive Environments

Authors

STACHOŇ, Zdeněk (203 Czech Republic, guarantor, belonging to the institution), Petr KUBÍČEK (203 Czech Republic, belonging to the institution) and Lukáš HERMAN (203 Czech Republic, belonging to the institution)

Edition

3rd Quarter 2020 Edition. Ithaca, New York, The Geographic Information Science & Technology Body of Knowledge, 2020

Publisher

UCGIS

Other information

Language

English

Type of outcome

Učební texty pomůcky (vč. dílčích kapitol v učebnicích)

Field of Study

10508 Physical geography

Country of publisher

United States of America

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

electronic version available online

RIV identification code

RIV/00216224:14310/20:00116590

Organization unit

Faculty of Science

Keywords in English

interactive design techniques; virtual reality; immersion; head-mounted display; cognition; CAVE

Tags

International impact, Reviewed
Změněno: 18/3/2021 20:50, RNDr. Lukáš Herman, Ph.D.

Abstract

V originále

A virtual environment (VE) is a 3D computer-based simulation of a real or imagined environment in which users can navigate and interactive with virtual objects. VEs have found popular use in communicating geographic information for a variety of domain applications. This entry begins with a brief history of virtual and immersive environments and an introduction to a common framework used to describe characteristics of VEs. Four design considerations for VEs then are reviewed: cognitive, methodological, social, and technological. The cognitive dimension involves generating a strong sense of presence for users in a VE, enabling users to perceive and study represented data in both virtual and real environments. The methodological dimension covers methods in collecting, processing, and visualizing data for VEs. The technological dimension surveys different VE hardware devices (input, computing, and output devices) and software tools (desktop and web technologies). Finally, the social dimension captures existing use cases for VEs in geo-related fields, such as geography education, spatial decision support, and crisis management.