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GÁLIKOVÁ, Miriam, Valdemar ŠVÁBENSKÝ and Jan VYKOPAL. Toward Guidelines for Designing Cybersecurity Serious Games. In Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE '21). ISBN 978-1-4503-8062-1. doi:10.1145/3408877.3439568. 2021.
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Basic information
Original name Toward Guidelines for Designing Cybersecurity Serious Games
Authors GÁLIKOVÁ, Miriam, Valdemar ŠVÁBENSKÝ and Jan VYKOPAL.
Edition Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE '21), 2021.
Other information
Original language English
Type of outcome Conference abstract
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher United States of America
Confidentiality degree is not subject to a state or trade secret
WWW URL
Organization unit Faculty of Informatics
ISBN 978-1-4503-8062-1
Doi http://dx.doi.org/10.1145/3408877.3439568
Keywords in English cybersecurity education; hands-on training; game design
Tags International impact, Reviewed
Changed by Changed by: RNDr. Valdemar Švábenský, Ph.D., učo 395868. Changed: 10/9/2021 10:20.
Abstract
Cybersecurity serious games provide hands-on training of cybersecurity skills and enhance security awareness. Besides the learning content, they use gamification elements to engage and motivate the players. We propose guidelines for creating technical cybersecurity games in a higher education context, based on a literature review and experience of cybersecurity instructors. We also introduce topics for further research in this area.
Displayed: 16/4/2024 19:22