UGWITZ, Pavel, Alžběta ŠAŠINKOVÁ, Čeněk ŠAŠINKA, Zdeněk STACHOŇ and Vojtěch JUŘÍK. Toggle Toolkit: A Tool for Conducting Experiments in Unity Virtual Environments. Behavior Research Methods. Springer New York LLC, 2021, vol. 53, No 4, p. 1581-1591. ISSN 1554-351X. doi:10.3758/s13428-020-01510-4.
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Basic information
Original name Toggle Toolkit: A Tool for Conducting Experiments in Unity Virtual Environments
Name in Czech Toggle Toolkit: Nástroj pro tvorbu experimentů v Unity virtuálních prostředích
Authors UGWITZ, Pavel (203 Czech Republic, belonging to the institution), Alžběta ŠAŠINKOVÁ (203 Czech Republic, belonging to the institution), Čeněk ŠAŠINKA (203 Czech Republic, guarantor, belonging to the institution), Zdeněk STACHOŇ (203 Czech Republic, belonging to the institution) and Vojtěch JUŘÍK (203 Czech Republic, belonging to the institution).
Edition Behavior Research Methods, Springer New York LLC, 2021, 1554-351X.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 50103 Cognitive sciences
Country of publisher United States of America
Confidentiality degree is not subject to a state or trade secret
Impact factor Impact factor: 6.242 in 2020
RIV identification code RIV/00216224:14210/21:00118796
Organization unit Faculty of Arts
UT WoS 000605492400004
Keywords (in Czech) virtuální prostředí; virtuální realita; interaktivita; dynamická vizualizace; 3D vizualizace; analýza chování; experimentální design; sběr dat
Keywords in English virtual environment; virtual reality; interactivity; dynamic visualization; 3D visualization; behavioral analysis; experiment design; event logger
Tags rivok
Tags International impact, Reviewed
Changed by Changed by: Mgr. Marie Šípková, DiS., učo 437722. Changed: 22. 11. 2021 14:54.
The article presents and offers Toggle Toolkit, which is an original collection of Unity scripts designed to control various aspects of interactive 3D experiments. The toolkit enables researchers in different fields to design, conduct and evaluate experiments and include interactive elements in immersive virtual environments. This was achieved by using the internal functionalities of the Unity engine as well as solutions of our own design. The structure of Toggle Toolkit allows triggers and toggles to be allocated to existing virtual objects and throughout the Unity scene. Once a trigger is executed (with a pre-described action, such as colliding with a virtual object, pressing a key, gazing at an object, etc.), the toggles associated with the trigger are activated and then change the attributes or behaviors of linked objects. All interactive behavior is logged and made available for further statistical analysis. Examples of applications in research are presented and discussed. The Toggle Toolkit’s utility lies in its simplicity and modularity. The Toolkit was designed especially for experimenters with low coding skills and high experimental customization design demands. It is available for free to be used in research and to be enriched with custom scripts. Video tutorial is provided to make it easier to start. The purpose of this paper is not only to give beginners an introduction to VR experimenting, but also to offer a deeper insight into its structure to more experienced developers potentially interested in utilizing and adjusting its features.
GC19-09265J, research and development projectName: Vliv sociokulturních faktorů a písma na percepci a kognici komplexních zrakových podnětů (Acronym: ISOVIS)
Investor: Czech Science Foundation
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