D 2020

POSSIBILITIES OF QUANTITATIVE ANALYSIS OF HYPSOGRAPHY EDUCATION PROCESS IN COLLABORATIVE IMMERSIVE VIRTUAL REALITY

ŠAŠINKOVÁ, Alžběta, Čeněk ŠAŠINKA, Zdeněk STACHOŇ, Pavel UGWITZ, Petr KUBÍČEK et. al.

Basic information

Original name

POSSIBILITIES OF QUANTITATIVE ANALYSIS OF HYPSOGRAPHY EDUCATION PROCESS IN COLLABORATIVE IMMERSIVE VIRTUAL REALITY

Authors

ŠAŠINKOVÁ, Alžběta (203 Czech Republic, guarantor, belonging to the institution), Čeněk ŠAŠINKA (203 Czech Republic, belonging to the institution), Zdeněk STACHOŇ (203 Czech Republic, belonging to the institution), Pavel UGWITZ (203 Czech Republic, belonging to the institution) and Petr KUBÍČEK (203 Czech Republic, belonging to the institution)

Edition

Nessebar, Bulgaria, 8th International Conference on Cartography & GIS: PROCEEDINGS VOL.1, p. 425-429, 5 pp. 2020

Publisher

Bulgarian Cartographic Association

Other information

Language

English

Type of outcome

Stať ve sborníku

Field of Study

50103 Cognitive sciences

Country of publisher

Bulgaria

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

electronic version available online

References:

URL

RIV identification code

RIV/00216224:14210/20:00114609

Organization unit

Faculty of Arts

ISSN

UT WoS

000853257000077

Keywords in English

immersive virtual reality; visual perception; eye tracking; education; interaction; measurement; behavior tracking

Tags

rivok
Změněno: 13/6/2023 17:26, Mgr. Marie Šípková, DiS.

Abstract

V originále

In 2019, a transdisciplinary team at Masaryk University, Brno, CZ, developed a solution for collaborative education of hypsography in immersive virtual reality (collaborative immersive virtual environment, or CIVE). Its primary purpose was to help its users understand and apply the acquired knowledge of the principle of contour lines, which was achieved by solving map-based tasks together in pairs. Pilot use of the environment had been a subject of qualitative analysis, which allowed in depth insight into the users' experience, means of collaboration and communication, and cognitive processing. (Šašinka et al., 2019) After we examined thoroughly what the participants were going through, another research challenge has occurred: to identify and measure relevant objective variables on a quantitative level. Complex behaviour is difficult to crumble into well observable and well measurable variables that may be later analysed, especially in the setting pair (or group) collaboration in virtual space, where both interactions with other users and with the elements of the environment may be significant. The aim of this paper is to present a conception for quantitative analysis of the educational process in immersive virtual environment in the context of hypsographic task solving. That includes identification of relevant phenomena to focus on, definition of criteria according to which these phenomena will be assessed, and suggestion of means of statistical analysis of these data. Variables to be observed are for instance proximity between avatars (or users’ virtual personas), avatars’ locomotion, users’ oculomotor behaviour, speech production, and more. This conception may serve for further analysis of social interaction and provides basis for our current research of cross-cultural differences.

Links

GC19-09265J, research and development project
Name: Vliv sociokulturních faktorů a písma na percepci a kognici komplexních zrakových podnětů (Acronym: ISOVIS)
Investor: Czech Science Foundation
Displayed: 9/11/2024 18:19