NIFORATOS, Evangelos, Adam PALMA, Roman GLUSZNY, Athanasios VOURVOPOULOS and Fotios LIAROKAPIS. Would You Do It?: Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making. Online. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020, p. 1-12. ISBN 978-1-4503-6708-0. Available from: https://dx.doi.org/10.1145/3313831.3376788.
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Basic information
Original name Would You Do It?: Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making
Authors NIFORATOS, Evangelos, Adam PALMA, Roman GLUSZNY, Athanasios VOURVOPOULOS and Fotios LIAROKAPIS (300 Greece, belonging to the institution).
Edition New York, NY, USA, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, p. 1-12, 12 pp. 2020.
Publisher ACM
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher United States of America
Confidentiality degree is not subject to a state or trade secret
Publication form electronic version available online
RIV identification code RIV/00216224:14330/20:00118590
Organization unit Faculty of Informatics
ISBN 978-1-4503-6708-0
Doi http://dx.doi.org/10.1145/3313831.3376788
UT WoS 000696110400077
Keywords in English decision-making; moral dilemmas; ethics; ethical AI; VR
Tags core_A, firank_1
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 5/11/2021 15:05.
Abstract
A moral dilemma is a decision-making paradox without unambiguously acceptable or preferable options. This paper investigates if and how the virtual enactment of two renowned moral dilemmas---the Trolley and the Mad Bomber---influence decision-making when compared with mentally visualizing such situations. We conducted two user studies with two gender-balanced samples of 60 participants in total that compared between paper-based and virtual-reality (VR) conditions, while simulating 5 distinct scenarios for the Trolley dilemma, and 4 storyline scenarios for the Mad Bomber's dilemma. Our findings suggest that the VR enactment of moral dilemmas further fosters utilitarian decision-making, while it amplifies biases such as sparing juveniles and seeking retribution. Ultimately, we theorize that the VR enactment of renowned moral dilemmas can yield ecologically-valid data for training future Artificial Intelligence (AI) systems on ethical decision-making, and we elicit early design principles for the training of such systems.
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