WALLNER, Günter, Marnix van WIJLAND, Regina BERNHAUPT a Simone KRIGLSTEIN. What Players Want: Information Needs of Players on Post-Game Visualizations. In CHI Conference on Human Factors in Computing Systems (CHI '21). New York: Association for Computing Machinery. s. 1-13. ISBN 978-1-4503-8096-6. doi:10.1145/3411764.3445174. 2021.
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Základní údaje
Originální název What Players Want: Information Needs of Players on Post-Game Visualizations
Autoři WALLNER, Günter, Marnix van WIJLAND, Regina BERNHAUPT a Simone KRIGLSTEIN (40 Rakousko, domácí).
Vydání New York, CHI Conference on Human Factors in Computing Systems (CHI '21), od s. 1-13, 13 s. 2021.
Nakladatel Association for Computing Machinery
Další údaje
Originální jazyk angličtina
Typ výsledku Stať ve sborníku
Obor 10201 Computer sciences, information science, bioinformatics
Stát vydavatele Spojené státy
Utajení není předmětem státního či obchodního tajemství
Forma vydání elektronická verze "online"
Kód RIV RIV/00216224:14330/21:00121619
Organizační jednotka Fakulta informatiky
ISBN 978-1-4503-8096-6
Doi http://dx.doi.org/10.1145/3411764.3445174
UT WoS 000758168002002
Klíčová slova anglicky games; gameplay visualization; information needs; players
Štítky core_A, firank_1
Příznaky Mezinárodní význam, Recenzováno
Změnil Změnil: RNDr. Pavel Šmerk, Ph.D., učo 3880. Změněno: 26. 4. 2022 09:59.
Anotace
With the rise of competitive online gaming and esports, players’ ability to review, reflect upon, and improve their in-game performance has become important. Post-play visualizations are key for such improvements. Despite the increased interest in visualizations of gameplay, research specifically informing the design of player-centric visualizations is currently limited. As with all visualizations, their design should, however, be guided by a thorough understanding of the goals to be achieved and which information is important and why. This paper reports on a mixed-methods study exploring the information demands posed by players on post-play visualizations and the goals they pursue with such visualizations. We focused on three genres that enjoy great popularity within the competitive gaming scene. Our results provide useful guideposts on which data to focus on by offering an overview of the relevance of different in-game metrics across genres. Lastly, we outline high-level implications for the design of post-play visualizations.
VytisknoutZobrazeno: 28. 3. 2024 18:50