D 2021

What Players Want: Information Needs of Players on Post-Game Visualizations

WALLNER, Günter, Marnix van WIJLAND, Regina BERNHAUPT and Simone KRIGLSTEIN

Basic information

Original name

What Players Want: Information Needs of Players on Post-Game Visualizations

Authors

WALLNER, Günter, Marnix van WIJLAND, Regina BERNHAUPT and Simone KRIGLSTEIN (40 Austria, belonging to the institution)

Edition

New York, CHI Conference on Human Factors in Computing Systems (CHI '21), p. 1-13, 13 pp. 2021

Publisher

Association for Computing Machinery

Other information

Language

English

Type of outcome

Stať ve sborníku

Field of Study

10201 Computer sciences, information science, bioinformatics

Country of publisher

United States of America

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

electronic version available online

RIV identification code

RIV/00216224:14330/21:00121619

Organization unit

Faculty of Informatics

ISBN

978-1-4503-8096-6

UT WoS

000758168002002

Keywords in English

games; gameplay visualization; information needs; players

Tags

International impact, Reviewed
Změněno: 26/4/2022 09:59, RNDr. Pavel Šmerk, Ph.D.

Abstract

V originále

With the rise of competitive online gaming and esports, players’ ability to review, reflect upon, and improve their in-game performance has become important. Post-play visualizations are key for such improvements. Despite the increased interest in visualizations of gameplay, research specifically informing the design of player-centric visualizations is currently limited. As with all visualizations, their design should, however, be guided by a thorough understanding of the goals to be achieved and which information is important and why. This paper reports on a mixed-methods study exploring the information demands posed by players on post-play visualizations and the goals they pursue with such visualizations. We focused on three genres that enjoy great popularity within the competitive gaming scene. Our results provide useful guideposts on which data to focus on by offering an overview of the relevance of different in-game metrics across genres. Lastly, we outline high-level implications for the design of post-play visualizations.