Detailed Information on Publication Record
2021
What Players Want: Information Needs of Players on Post-Game Visualizations
WALLNER, Günter, Marnix van WIJLAND, Regina BERNHAUPT and Simone KRIGLSTEINBasic information
Original name
What Players Want: Information Needs of Players on Post-Game Visualizations
Authors
WALLNER, Günter, Marnix van WIJLAND, Regina BERNHAUPT and Simone KRIGLSTEIN (40 Austria, belonging to the institution)
Edition
New York, CHI Conference on Human Factors in Computing Systems (CHI '21), p. 1-13, 13 pp. 2021
Publisher
Association for Computing Machinery
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Country of publisher
United States of America
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
electronic version available online
RIV identification code
RIV/00216224:14330/21:00121619
Organization unit
Faculty of Informatics
ISBN
978-1-4503-8096-6
UT WoS
000758168002002
Keywords in English
games; gameplay visualization; information needs; players
Tags
International impact, Reviewed
Změněno: 26/4/2022 09:59, RNDr. Pavel Šmerk, Ph.D.
Abstract
V originále
With the rise of competitive online gaming and esports, players’ ability to review, reflect upon, and improve their in-game performance has become important. Post-play visualizations are key for such improvements. Despite the increased interest in visualizations of gameplay, research specifically informing the design of player-centric visualizations is currently limited. As with all visualizations, their design should, however, be guided by a thorough understanding of the goals to be achieved and which information is important and why. This paper reports on a mixed-methods study exploring the information demands posed by players on post-play visualizations and the goals they pursue with such visualizations. We focused on three genres that enjoy great popularity within the competitive gaming scene. Our results provide useful guideposts on which data to focus on by offering an overview of the relevance of different in-game metrics across genres. Lastly, we outline high-level implications for the design of post-play visualizations.