KRIGLSTEIN, Simone, Anna Lisa MARTIN-NIEDECKEN, Laia Turmo VIDAL, Madison KLARKOWSKI, Katja ROGERS, Selen TURKAY, Magy Seif EL-NASR, Elena Márquez SEGURA, Anders DRACHEN a Perttu HÄMÄLÄINEN. Special Interest Group: The Present and Future of Esports in HCI. In CHI Conference on Human Factors in Computing Systems (CHI EA '21). Association for Computing Machinery, 2021. Dostupné z: https://dx.doi.org/10.1145/3411763.3450402.
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Základní údaje
Originální název Special Interest Group: The Present and Future of Esports in HCI
Autoři KRIGLSTEIN, Simone, Anna Lisa MARTIN-NIEDECKEN, Laia Turmo VIDAL, Madison KLARKOWSKI, Katja ROGERS, Selen TURKAY, Magy Seif EL-NASR, Elena Márquez SEGURA, Anders DRACHEN a Perttu HÄMÄLÄINEN.
Vydání CHI Conference on Human Factors in Computing Systems (CHI EA '21), 2021.
Nakladatel Association for Computing Machinery
Další údaje
Typ výsledku Stať ve sborníku
Utajení není předmětem státního či obchodního tajemství
WWW URL
Doi http://dx.doi.org/10.1145/3411763.3450402
Klíčová slova anglicky spectatorship experience, health, streaming, education, mixed reality, esports, training, communities
Příznaky Mezinárodní význam, Recenzováno
Změnil Změnila: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Změněno: 19. 5. 2021 11:45.
Anotace anglicky
Rapidly gaining in mainstream appeal, esports constitute a phenomenon at the intersection of different Human-Computer Interaction (HCI) perspectives—relating to games user research, multifaceted aspects of game design for performance and entertainment, design and support of social or interpersonal interaction, inclusion vs. toxicity in online communities, visualization of esports data, subdomains like physical esports, as well as connections with education and health contexts. This special interest group (SIG) will provide a space for HCI researchers and practitioners to connect and discuss themes at the intersection of HCI and esports. It will serve as a starting point for mapping the esports design and research landscape in order to identify and pursue opportunities for research, to increase awareness for collaboration in this domain within the HCI community, to share experiences and knowledge, and to establish a community to shape the future of esports.
VytisknoutZobrazeno: 25. 4. 2024 04:14