2021
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review
GÖBL, Barbara; Simone KRIGLSTEIN and Helmut HLAVACSBasic information
Original name
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review
Authors
GÖBL, Barbara; Simone KRIGLSTEIN and Helmut HLAVACS
Edition
Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU, 2021
Publisher
SciTePress
Other information
Language
English
Type of outcome
Proceedings paper
Confidentiality degree
is not subject to a state or trade secret
References:
ISBN
978-989-758-502-9
Keywords in English
Natural Language Interfaces, Conversational Interfaces, Conversational Agents, Chatbots, Pedagogical Agents, Serious Games, Game-based Learning, Player-Computer Interaction
Tags
International impact, Reviewed
Changed: 14/6/2021 02:10, Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein
Abstract
V originále
Conversational interfaces have become a popular approach to human-computer interaction in recent years. While currently often employed in a business context or as personal assistants, recent advances show that their application potential goes far beyond that. The following paper presents a systematic literature review on the integration of conversational interfaces using natural language in serious games. We provide an overview of application domains, designer’s motivations and reasoning. Finally, we summarize potentials and pitfalls of this technology in serious games, identify research gaps and suggest directions for further research.