GÖBL, Barbara, Simone KRIGLSTEIN a Helmut HLAVACS. Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review. In Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU. SciTePress, 2021. ISBN 978-989-758-502-9. Dostupné z: https://dx.doi.org/10.5220/0010447301080115.
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Základní údaje
Originální název Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review
Autoři GÖBL, Barbara, Simone KRIGLSTEIN a Helmut HLAVACS.
Vydání Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU, 2021.
Nakladatel SciTePress
Další údaje
Originální jazyk angličtina
Typ výsledku Stať ve sborníku
Utajení není předmětem státního či obchodního tajemství
WWW URL
ISBN 978-989-758-502-9
Doi http://dx.doi.org/10.5220/0010447301080115
Klíčová slova anglicky Natural Language Interfaces, Conversational Interfaces, Conversational Agents, Chatbots, Pedagogical Agents, Serious Games, Game-based Learning, Player-Computer Interaction
Příznaky Mezinárodní význam, Recenzováno
Změnil Změnila: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Změněno: 14. 6. 2021 02:10.
Anotace
Conversational interfaces have become a popular approach to human-computer interaction in recent years. While currently often employed in a business context or as personal assistants, recent advances show that their application potential goes far beyond that. The following paper presents a systematic literature review on the integration of conversational interfaces using natural language in serious games. We provide an overview of application domains, designer’s motivations and reasoning. Finally, we summarize potentials and pitfalls of this technology in serious games, identify research gaps and suggest directions for further research.
VytisknoutZobrazeno: 25. 4. 2024 08:44