GÖBEL, Barbara, Dayana HRISTOVA, Suzana JOVICIC, Simone KRIGLSTEIN and Helmut HLAVACS. OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use. In Game On 2021. Aveiro, Portugal: EUROSIS. ISBN 978-94-92859-17-4. 2021.
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Basic information
Original name OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use
Authors GÖBEL, Barbara, Dayana HRISTOVA, Suzana JOVICIC, Simone KRIGLSTEIN and Helmut HLAVACS.
Edition Aveiro, Portugal, Game On 2021, 2021.
Publisher EUROSIS
Other information
Original language English
Type of outcome Proceedings paper
Confidentiality degree is not subject to a state or trade secret
Publication form electronic version available online
WWW GAME-ON - AI and Simulation in Games Conference Proceedings
Organization unit Faculty of Informatics
ISBN 978-94-92859-17-4
Keywords in English Social Media Literacy, Serious Game, Participatory Design, Conversational Interface
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 11/4/2022 17:55.
Abstract
Social media and its many facets are a prominent topic in adolescents’ daily life. Oftentimes, these apps incorporate gamified, persuasive design mechanisms that aim to build habitual use. In this paper, we present ”Out Smart!” - a game that playfully depicts these mechanisms and aims to encourage users to reflect on their social media use. We investigate whether game elements and the incorporated conversational interface support this goal and discuss whether ”OutSmart!” may accommodate players with a different level of gaming expertise. Subsequently, we present the findings from playtests complemented by participatory design sessions and a survey. Results suggest that the game and its conversational interface can unlock their full potential in a combination with group discussions and a participatory approach.
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