SOUSA DE SENA, Ítalo, Alenka POPLIN and Bruno DE ANDRADE. GeoMinasCraft: A Serious Geogame for Geographical Visualization and Exploration. Online. In S. C. M. Geertman, Christopher Pettit, Robert Goodspeed, Aija Staffans. Urban Informatics and Future Cities. 1st. Cham: Springer, Cham, 2021, p. 613-632. ISBN 978-3-030-76058-8. Available from: https://dx.doi.org/10.1007/978-3-030-76059-5_30.
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Basic information
Original name GeoMinasCraft: A Serious Geogame for Geographical Visualization and Exploration
Authors SOUSA DE SENA, Ítalo (76 Brazil, belonging to the institution), Alenka POPLIN and Bruno DE ANDRADE.
Edition 1st. Cham, Urban Informatics and Future Cities, p. 613-632, 20 pp. 2021.
Publisher Springer, Cham
Other information
Original language English
Type of outcome Chapter(s) of a specialized book
Field of Study 10500 1.5. Earth and related environmental sciences
Country of publisher Switzerland
Confidentiality degree is not subject to a state or trade secret
Publication form electronic version available online
WWW URL
RIV identification code RIV/00216224:14310/21:00124080
Organization unit Faculty of Science
ISBN 978-3-030-76058-8
Doi http://dx.doi.org/10.1007/978-3-030-76059-5_30
UT WoS 001059153300031
Keywords in English Minecraft; Landscape; Geodiversity; Playtest; Values
Tags rivok, topvydavatel
Tags International impact, Reviewed
Changed by Changed by: Mgr. Marie Šípková, DiS., učo 437722. Changed: 9/2/2024 08:42.
Abstract
This chapter concentrates on the implementation of the geogame GeoMinasCraft and its use for geographical virtual explorations. The game was implemented to study the use of geospatial data for the visualizations of landscapes in a serious game. The users/players can take on an adventure, explore the landscapes, learn about geodiversity, and face different challenges. The game takes us to the City of Ouro Preto in Minas Gerais in Brazil. The city was selected due to its historical significance and socio-cultural values. We used satellite images and transformed them into blocks imitating these real-world landscapes and cities in Minecraft. We tested the game prototype with nine students which gave us the needed feedback for the improvements of the first prototype. This chapter summarizes the game concept, its implementation, and the testing results. We conclude the chapter with a discussion and further research directions.
Links
EF18_053/0016952, research and development projectName: Postdoc2MUNI
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