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@article{2218775, author = {Kapitany, Rohan and Hampejs, Tomáš and Goldstein, Thalia R.}, article_location = {Lausanne}, article_number = {2022}, doi = {http://dx.doi.org/10.3389/fpsyg.2022.774085}, keywords = {pretense; pretend play; games; imagination; table-top role playing; Dungeons & Dragons; pretensive shared reality}, language = {eng}, issn = {1664-1078}, journal = {FRONTIERS IN PSYCHOLOGY}, title = {Pretensive Shared Reality : From Childhood Pretense to Adult Imaginative Play}, url = {https://www.frontiersin.org/articles/10.3389/fpsyg.2022.774085/full}, volume = {13}, year = {2022} }
TY - JOUR ID - 2218775 AU - Kapitany, Rohan - Hampejs, Tomáš - Goldstein, Thalia R. PY - 2022 TI - Pretensive Shared Reality : From Childhood Pretense to Adult Imaginative Play JF - FRONTIERS IN PSYCHOLOGY VL - 13 IS - 2022 SP - 1-19 EP - 1-19 PB - Frontiers Media SA SN - 16641078 KW - pretense KW - pretend play KW - games KW - imagination KW - table-top role playing KW - Dungeons & Dragons KW - pretensive shared reality UR - https://www.frontiersin.org/articles/10.3389/fpsyg.2022.774085/full N2 - Imaginative pretend play is often thought of as the domain of young children, yet adults regularly engage in elaborated, fantastical, social-mediated pretend play. We describe imaginative play in adults via the term "pretensive shared reality;" Shared Pretensive Reality describes the ability of a group of individuals to employ a range of higher-order cognitive functions to explicitly and implicitly share representations of a bounded fictional reality in predictable and coherent ways, such that this constructed reality may be explored and invented/embellished with shared intentionality in an ad hoc manner. Pretensive Shared Reality facilitates multiple individual and social outcomes, including generating personal and group-level enjoyment or mirth, the creation or maintenance of social groups, or the safe exploration of individual self-concepts (such as alternative expression of a players sexual or gender identity). Importantly, Pretensive Shared Reality (both within the specific context of table-top role-playing games, and other instances) are primarily co-operative and co-creative. We draw on multiple examples, and focus on Table-Top Role Playing games (TTRPG) - and specifically, the most popular and enduring table-top role-playing games, Dungeons & Dragons (D&D) - as a primary example of such play. Our conception of "pretensive shared reality" links the widespread existence and forms of adult imaginative play to childhood pretense, places it within a developmental and evolutionary context, and argues that pretensive shared realities - which underpin many forms of imaginative culture - are an important topic of study unto themselves, and may be utilized to provide methodological insight into a variety of psychological domains. ER -
KAPITANY, Rohan, Tomáš HAMPEJS and Thalia R. GOLDSTEIN. Pretensive Shared Reality : From Childhood Pretense to Adult Imaginative Play. \textit{FRONTIERS IN PSYCHOLOGY}. Lausanne: Frontiers Media SA, 2022, vol.~13, No~2022, p.~1-19. ISSN~1664-1078. Available from: https://dx.doi.org/10.3389/fpsyg.2022.774085.
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