Informační systém MU
KAPITANY, Rohan, Tomáš HAMPEJS and Thalia R. GOLDSTEIN. Pretensive Shared Reality : From Childhood Pretense to Adult Imaginative Play. FRONTIERS IN PSYCHOLOGY. Lausanne: Frontiers Media SA, 2022, vol. 13, No 2022, p. 1-19. ISSN 1664-1078. Available from: https://dx.doi.org/10.3389/fpsyg.2022.774085.
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Basic information
Original name Pretensive Shared Reality : From Childhood Pretense to Adult Imaginative Play
Authors KAPITANY, Rohan (36 Australia), Tomáš HAMPEJS (203 Czech Republic, guarantor, belonging to the institution) and Thalia R. GOLDSTEIN (840 United States of America).
Edition FRONTIERS IN PSYCHOLOGY, Lausanne, Frontiers Media SA, 2022, 1664-1078.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 60304 Religious studies
Country of publisher Switzerland
Confidentiality degree is not subject to a state or trade secret
WWW URL
Impact factor Impact factor: 3.800
RIV identification code RIV/00216224:14210/22:00126701
Organization unit Faculty of Arts
Doi http://dx.doi.org/10.3389/fpsyg.2022.774085
UT WoS 000770561400001
Keywords in English pretense; pretend play; games; imagination; table-top role playing; Dungeons & Dragons; pretensive shared reality
Tags rivok
Tags International impact, Reviewed
Changed by Changed by: Mgr. Ivona Vrzalová, učo 361753. Changed: 22/3/2023 10:41.
Abstract
Imaginative pretend play is often thought of as the domain of young children, yet adults regularly engage in elaborated, fantastical, social-mediated pretend play. We describe imaginative play in adults via the term "pretensive shared reality;" Shared Pretensive Reality describes the ability of a group of individuals to employ a range of higher-order cognitive functions to explicitly and implicitly share representations of a bounded fictional reality in predictable and coherent ways, such that this constructed reality may be explored and invented/embellished with shared intentionality in an ad hoc manner. Pretensive Shared Reality facilitates multiple individual and social outcomes, including generating personal and group-level enjoyment or mirth, the creation or maintenance of social groups, or the safe exploration of individual self-concepts (such as alternative expression of a players sexual or gender identity). Importantly, Pretensive Shared Reality (both within the specific context of table-top role-playing games, and other instances) are primarily co-operative and co-creative. We draw on multiple examples, and focus on Table-Top Role Playing games (TTRPG) - and specifically, the most popular and enduring table-top role-playing games, Dungeons & Dragons (D&D) - as a primary example of such play. Our conception of "pretensive shared reality" links the widespread existence and forms of adult imaginative play to childhood pretense, places it within a developmental and evolutionary context, and argues that pretensive shared realities - which underpin many forms of imaginative culture - are an important topic of study unto themselves, and may be utilized to provide methodological insight into a variety of psychological domains.
Links
MUNI/A/1435/2021, interní kód MUName: Velké otázky ve studiu náboženství: Snaha o propojování humanitní a přírodovědné expertízy (Acronym: VESNA)
Investor: Masaryk University
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