GERDENITSCH, Cornelia, Matthias WEINHOFER, Jaison PUTHENKALAM a Simone KRIGLSTEIN. Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction. In Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference. Bremen, Germany: Springer, 2022, s. 76-88. ISBN 978-3-031-20211-7. Dostupné z: https://dx.doi.org/10.1007/978-3-031-20212-4_6.
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Základní údaje
Originální název Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction
Autoři GERDENITSCH, Cornelia, Matthias WEINHOFER, Jaison PUTHENKALAM a Simone KRIGLSTEIN (40 Rakousko, domácí).
Vydání Bremen, Germany, Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference, od s. 76-88, 13 s. 2022.
Nakladatel Springer
Další údaje
Originální jazyk angličtina
Typ výsledku Stať ve sborníku
Obor 10201 Computer sciences, information science, bioinformatics
Stát vydavatele Švýcarsko
Utajení není předmětem státního či obchodního tajemství
Forma vydání tištěná verze "print"
WWW URL
Impakt faktor Impact factor: 0.402 v roce 2005
Kód RIV RIV/00216224:14330/22:00127295
Organizační jednotka Fakulta informatiky
ISBN 978-3-031-20211-7
ISSN 0302-9743
Doi http://dx.doi.org/10.1007/978-3-031-20212-4_6
Klíčová slova anglicky Virtual reality; Robot; Leadership; Influence tactics; Human robot interaction
Příznaky Mezinárodní význam, Recenzováno
Změnil Změnil: RNDr. Pavel Šmerk, Ph.D., učo 3880. Změněno: 6. 4. 2023 09:26.
Anotace
The interest, the potential, and also the technical development in artificial intelligence assistants shows us that these will play an essential role in the future of work. Exploring the interaction and communication between human and artificial intelligence (AI) assistants forms the basis for the development of trustworthy and meaningful AI-based systems. In this paper we focused on the question how humans react to AI - more precisely, AI gents as robots - that act to influence human behavior and emotions by using two upward influencing tactics: Ingratiating and Blocking. For this purpose, we developed a playful virtual reality approach that creates a leader-subordinate relationship between humans and the AI agents in a factory environment. We explore how humans react to those agents. Among other things, we found that behaviors that are seen as likable in humans are perceived as distracting in robots (e.g., compliments used by the ingratiating tactic). Further, robots were perceived as a group and not as individuals. Our findings showed us directions and open questions which need to be investigated in future work investigating human-multi-robot interaction at the workplace.
VytisknoutZobrazeno: 25. 4. 2024 18:14