CHISALITA, Raluca, Markus MURTINGER and Simone KRIGLSTEIN. Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable Energy. In CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. Bremen, Germany: ACM, 2022, p. 177-182. ISBN 978-1-4503-9211-2. Available from: https://dx.doi.org/10.1145/3505270.3558344.
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Basic information
Original name Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable Energy
Authors CHISALITA, Raluca, Markus MURTINGER and Simone KRIGLSTEIN (40 Austria, belonging to the institution).
Edition Bremen, Germany, CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play, p. 177-182, 6 pp. 2022.
Publisher ACM
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher United States of America
Confidentiality degree is not subject to a state or trade secret
Publication form printed version "print"
RIV identification code RIV/00216224:14330/22:00127297
Organization unit Faculty of Informatics
ISBN 978-1-4503-9211-2
Doi http://dx.doi.org/10.1145/3505270.3558344
Keywords in English Sustainability; Renewable Energy; Wearable; Mobile Game; Solar Panel
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 6/4/2023 07:40.
Abstract
Environmental sustainability has become more and more a very important topic that will also change our way of life in the near future. A question is how people can be influenced into becoming more aware of environmental sustainability. Since technology is considered a means to simplify people’s lives, it can also be used as a tool to support people’s awareness of these aspects. This paper investigates how we can use a mobile phone in combination with a solar panel as a wearable in a playful way to support people’s awareness of plant-based environments. For this purpose, the first version of a mobile game was developed with the goal that the players can not only learn what a plant needs to grow healthy but also learn about the sun as a renewable energy source.
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