REGAL, Georg, Jakob Carl UHL, Anna GERHARDUS, Stefan SUETTE, Elisabeth FRANKUS, Julia SCHMID, Simone KRIGLSTEIN and Manfred TSCHELIGI. Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training. In 28th ACM Symposium on Virtual Reality Software and Technology (VRST '22). USA: ACM, 2022, p. 1-11. ISBN 978-1-4503-9889-3. Available from: https://dx.doi.org/10.1145/3562939.3565629.
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Basic information
Original name Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training
Authors REGAL, Georg, Jakob Carl UHL, Anna GERHARDUS, Stefan SUETTE, Elisabeth FRANKUS, Julia SCHMID, Simone KRIGLSTEIN (40 Austria, belonging to the institution) and Manfred TSCHELIGI.
Edition USA, 28th ACM Symposium on Virtual Reality Software and Technology (VRST '22), p. 1-11, 11 pp. 2022.
Publisher ACM
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher United States of America
Confidentiality degree is not subject to a state or trade secret
Publication form printed version "print"
WWW URL
RIV identification code RIV/00216224:14330/22:00127298
Organization unit Faculty of Informatics
ISBN 978-1-4503-9889-3
Doi http://dx.doi.org/10.1145/3562939.3565629
UT WoS 001066110500010
Keywords in English Training; Virtual Reality; Gender; Virtual Agents
Tags core_A, firank_A
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 13/5/2024 16:43.
Abstract
Immersive virtual training environments are used in various domains. In this work we focus on role-play training in virtual reality. In virtual role-play training conversations and interactions with virtual agents are often fundamental to the training. Therefore, the appearance and behavior of the agents plays an important role when designing role-play training. We focus on the gender appearance of agents, as gender is an important aspect for differentiation between characters. We conducted a study with 40 participants in which we investigated how agents gender appearance influences the perception of the agents´ personality traits and the self-perception of a participants’ assumed role in a training for social skills. This work contributes towards understanding the design-space of virtual agent design, virtual agent gender identity, and the design and development of immersive virtual reality role-play training.
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