D 2022

Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training

REGAL, Georg, Jakob Carl UHL, Anna GERHARDUS, Stefan SUETTE, Elisabeth FRANKUS et. al.

Basic information

Original name

Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training

Authors

REGAL, Georg, Jakob Carl UHL, Anna GERHARDUS, Stefan SUETTE, Elisabeth FRANKUS, Julia SCHMID, Simone KRIGLSTEIN (40 Austria, belonging to the institution) and Manfred TSCHELIGI

Edition

USA, 28th ACM Symposium on Virtual Reality Software and Technology (VRST '22), p. 1-11, 11 pp. 2022

Publisher

ACM

Other information

Language

English

Type of outcome

Stať ve sborníku

Field of Study

10201 Computer sciences, information science, bioinformatics

Country of publisher

United States of America

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

printed version "print"

References:

RIV identification code

RIV/00216224:14330/22:00127298

Organization unit

Faculty of Informatics

ISBN

978-1-4503-9889-3

UT WoS

001066110500010

Keywords in English

Training; Virtual Reality; Gender; Virtual Agents

Tags

International impact, Reviewed
Změněno: 13/5/2024 16:43, RNDr. Pavel Šmerk, Ph.D.

Abstract

V originále

Immersive virtual training environments are used in various domains. In this work we focus on role-play training in virtual reality. In virtual role-play training conversations and interactions with virtual agents are often fundamental to the training. Therefore, the appearance and behavior of the agents plays an important role when designing role-play training. We focus on the gender appearance of agents, as gender is an important aspect for differentiation between characters. We conducted a study with 40 participants in which we investigated how agents gender appearance influences the perception of the agents´ personality traits and the self-perception of a participants’ assumed role in a training for social skills. This work contributes towards understanding the design-space of virtual agent design, virtual agent gender identity, and the design and development of immersive virtual reality role-play training.