BAGOT, K. S., R. L. TOMKO, A. T. MARSHALL, J. HERMANN, K. CUMMINS, Albert KŠIŇAN, M. KAKALIS, F. BRESLIN, K. M. LISDAHL, M. MASON, J. N. REDHEAD, L. M. SQUEGLIA, W. K. THOMPSON, T. WADE, S. F. TAPERT, B. F. FUEMMELER and F. C. BAKER. Youth screen use in the ABCD study. DEVELOPMENTAL COGNITIVE NEUROSCIENCE. ENGLAND: ELSEVIER SCI LTD, 2022, vol. 57, October 2022, p. 1-11. ISSN 1878-9293. Available from: https://dx.doi.org/10.1016/j.dcn.2022.101150.
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Basic information
Original name Youth screen use in the ABCD study
Authors BAGOT, K. S., R. L. TOMKO, A. T. MARSHALL, J. HERMANN, K. CUMMINS, Albert KŠIŇAN (203 Czech Republic, guarantor, belonging to the institution), M. KAKALIS, F. BRESLIN, K. M. LISDAHL, M. MASON, J. N. REDHEAD, L. M. SQUEGLIA, W. K. THOMPSON, T. WADE, S. F. TAPERT, B. F. FUEMMELER and F. C. BAKER.
Edition DEVELOPMENTAL COGNITIVE NEUROSCIENCE, ENGLAND, ELSEVIER SCI LTD, 2022, 1878-9293.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 30103 Neurosciences
Country of publisher United Kingdom of Great Britain and Northern Ireland
Confidentiality degree is not subject to a state or trade secret
WWW URL
Impact factor Impact factor: 4.700
RIV identification code RIV/00216224:14310/22:00127547
Organization unit Faculty of Science
Doi http://dx.doi.org/10.1016/j.dcn.2022.101150
UT WoS 000859319100001
Keywords in English Screen usage; Children; ABCD; Self-report
Tags rivok
Tags International impact, Reviewed
Changed by Changed by: Mgr. Marie Šípková, DiS., učo 437722. Changed: 3/1/2023 08:58.
Abstract
Adolescent screen usage is ubiquitous and influences development and behavior. Longitudinal screen usage data coupled with psychometrically valid constructs of problematic behaviors can provide insights into these relationships. We describe methods by which the screen usage questionnaire was developed in the Adolescent Brain Cognitive Development (ABCD) Study, demonstrate longitudinal changes in screen usage via child report and describe data harmonization baseline-year 2. We further include psychometric analyses of adapted social media and video game addiction scales completed by youth. Nearly 12,000 children ages 9-10 years at baseline and their parents were included in the analyses. The social media addiction questionnaire (SMAQ) showed similar factor structure and item loadings across sex and race/ethnicities, but that item intercepts varied across both sex and race/ethnicity. The videogame addiction questionnaire (VGAQ) demonstrated the same configural, metric and scalar invariance across racial and ethnic groups, however differed across sex. Video gaming and online social activity increased over ages 9/10-11/12 (p's < 0.001). Compared with boys, girls engaged in greater social media use (p < .001) and demonstrated higher ratings on the SMAQ (p < .001). Compared with girls, boys played more video games (p < .001) and demonstrated higher ratings on the VGAQ (p < .001). Time spent playing video games increased more steeply for boys than girls from age 9/10-11/12 years (p < .001). Black youth demonstrated significantly higher SMAQ and VGAQ scores compared to all other racial/ethnic groups.
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